Average Ratings

Difficulty98.14/100
Overall6.30/10
Gameplay6.12/10
Visuals6.00/10

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Reviews

Created Date
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7 months ago
96/100
DIFFICULTY
10/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

(This review is very long, so be prepared. Also I'm not the best at writing so keep that in mind, I just really really like this level LOL)

At first, these ratings might seem strange. Overall rating 10/10? Gameplay 6/10? Visuals 7/10? How does that add up in the slightest? Allow me to explain.

Sakupen End is the final level of the Sakupen Circles series by Nick24(0). The original level came out 9 years ago, and blew up thanks to ToshDeluxe mistakenly showcasing it instead of Zimnoir12's Sakupen Circles. Since then, Nick24 has come back a few times to release new levels in the series, and about a year ago, he released the finale to it. Sakupen End.

This series has never been known for good gameplay, good visuals, good anything for that matter. It's very likely Nick24 was probably 12 years old when Sakupen Circles was released, so it's no surprise that these levels aren't exactly the best looking, but I think that's why I enjoy them so much. Every level that gets added to this series is just whatever ideas he had being thrown into a concoction of a level. He doesn't care about standards, he doesn't keep up with the community, he just makes what he wants to make, and that is what I live for in a level.

Sakupen End is probably my favorite example of this in any level ever. Every level in the series prior to this was under a minute long, but Sakupen End is 6 MINUTES IN LENGTH. It has many insanely unique parts, random 2.2 decoration, the classic wave spam, it has everything. It also has one of my favorite songs I've ever heard in this game. I love it so much.

Now, I would talk about every part in this level individually, but this review would be FAR too long, so I'll talk about some standout parts to me.

53% - This part always stood out to me. The gameplay is completely invisible and all you see is this frame by frame animation in the background of what I've always assumed is some sort of heartrate monitor? It most likely isn't, but I've always really liked it because it feels like an effect you would see in an old 1.9 level.

58% - The part right after that is this slow glowing gray ship part, this has to be one of my favorite parts of the whole level. The decoration is such a weird choice, and yet it fits so well. It fits the song perfectly and I LOVE the use of block clipping to get through some of the gaps. It's extremely memorable to me.

83% - I couldn't go in this review without talking about SOL GRYN. This is this level's wave spam part, and I couldn't think of a better way to import it into this level. If you are unaware, Nick24 is quite a big IWBTG (I Wanna Be The Guy) player, and this is a reference to I Wanna Be The Boshy. I think it's a really good way of mixing his current interest into this final level. (Also yeah look at some of the robot parts if you couldn't tell he was an IWBTG player LOL)

100%? - This might seem strange, but this is serious. 2.2 changed the way percentages work, so since the level has a secret way, the percentage actually ends slightly faster than it should. However, I feel that it changes to 100% at the PERFECT time, because as soon as it hits 100% you enter the "Final Stretch". This is where he brings back the 66% gimmick from the original Sakupen Circles, where you go through the wave structures, and it works really well with the song. Now after this we have probably my favorite finale to any level ever. At this point, it goes through a bunch of different gamemodes (ship, UFO, robot) and makes gameplay with the usual circles effects, but changes the colors to match the gamemode, which I REALLY like. I thinks it's extremely fitting. However, as soon as that part ends we get to my favorite part.

The Finale - The level ends with a mini wave where you go up and down extremely tight gaps through varying different nine circles effects, all using different blocks. Every block is somehow DIFFERENT and this is probably one of the hypest endings in any level ever, and I am completely serious. I think it might be how hype the end of the song is, but the way the mini wave syncs with the song perfectly genuinely makes it feel like I'm watching the end of one of the most popular levels in the game. The level then ends with a corridor where random spikes jut out and try and kill you. The corridor closes further and further in as the spikes keep coming out to try and kill you, as the song nears it end. Then you transform into a mini ship and you're now doing the last mini straightfly from Sakupen Circles.

And then it ends. You get caught in between the spikes at the very end. And the level ends.

I don't know what it is about this level that I just love so incredibly much, but I hope I was able to put it into words here. Sakupen End is the ultimate finale to Nick24's Sakupen Circles series, and shows that with enough passion, you can make it. This level isn't rateworthy in the slightest, it's essentially humanly impossible, the decoration is just early 2.2 stuff and classic nine circles effects, and yet, it all was what Nick24 wanted in the level. He doesn't care about rate standards, he doesn't care if people will hate his level for being "ugly", he just wanted to finalize the level and the series that for some reason blew up all those years ago.

If you got this far, thank you for reading.

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sorry about this gang