Average Ratings

Difficulty-/100
Overall6.21/10
Gameplay7.46/10
Visuals7.85/10

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Reviews

Created Date
descending
avatar
last week
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

very interesting level honestly, i just wish the level did more with the concept. like the areas are cool but it feels like we just spend time in these areas without a real purpose bc of how disconnected they feel from each other. that one room with that one gimmick would've been better as a standalone level and doesn't justify it's presence at all and the final area has a cool atmosphere but is very anticlimactic and doesn't feel earned.

this level overall is a mess when it comes to execution of the concept, it's still a pretty good level but it falls flat when it comes to execution and story-telling

avatar
last month
-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

insane level that still feels like geometry dash, something not all levels can do. i cannot express the feeling i had when this got mythic and i still think its one of the best ones in its category

avatar
last month
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

easiest hard demon plat?

very badly balanced though, it feels like 8 moon gameplay until the propeller section which is medium/hard demon level. checkpoints in this part could be more generous. a problem i found is that ttv feels very linear, which was partly (but not fully) fixed in the sequel. do i think this should be mythic? probably not. is it a bad level? no.

avatar
2 months ago
30/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
6/10
GAMEPLAY

The Towerverse is the first mythic level in GD history as well as my new hardest platformer ^^

The level is stunning visually , has awesome songs/sfx and an interesting lore

For the gameplay tho , i have more to say : i first thought it would be medium demon difficulty since the beginning is more of an endurance thing until i stepped into " the montain tower " where almost all of the difficulty is located . This section creates an imbalance overall and it's abysmal to play ! It's filled with alien gimmicky jumps , just why ?! And also , the underground section is a joke !

Other than that it's really good . I'm so happy to have beaten it and i recommend everyone to try it !

avatar
2 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Became sizeable more bearable to play after the fixes added to the propeller part, there are still some sections with blind gameplay and/or times of annoying pacing but the improvements are still very noticable. The exploration requirement to avoid activating hardcore mode is EXTREMELY bullshit tho and makes the whole progression feel super forced and restraining. The character dialogue is bland and gives me very little reason to interact with it aside from the fact that the level threatens you to do it anyway, the main antagonist of the story might have less personality than the individual shrooms and it sums up the writing pretty well. Completing this entire thing will take around 30-60 minutes and even so there are only 2 real distinct environments to explore, and with the forementioned problems I have I dont particularly find it worth my time. There's still a small bit of charm to appreciate the level for, but this is only doing so much to salvage this shipwreck

avatar
3 months ago
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY
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sorry about this gang