The sound effects make this level ever so slightly better because they highlight how cheaply produced this whole thing is
idk i'm not nearly as burnt on the "realistic" style as most so I was able to thoroughly enjoy this. technically first hard demon but it feels like a high medium imo. i really like apocalyptic levels like this one and I really like the different locations this level takes you to. gameplay is highly obscured by the deco, especially in the climax, and while I do agree that this does make it decently annoying to die at I do think the base gameplay gets pretty fun when you practice. big fan of chaotic levels like this and while I did have a few annoying deaths I did enjoy myself here. good level
(Completed in 5/22/25)
What an experience this one was. I wouldn't lie to say despite not getting into these "overly-realistic" deco styles these levels tend to have, that I do love how this one looks. The gritty dystopian theme along with the vaporwave-esque song it uses really builds up the level's tension and tone, and really feels like you're in this collapsing world the level puts you into. Unfortunately having this kind of deco-style always have to come with a price for the gameplay, and it's no exception how hard it was to deal with this level when you're unsure which objects would kill you or not. That's basically the whole consistent problem I have with playing this level.
The whole section between 23-37% is the biggest victim to this problem, especially because I just found this entire to be very awkward to play, and the overdetailed deco didn't help it in any way. This just makes the first half so tedious to go through, especially for how easy the first 20% is. I'll give that I do find the second half (mainly 55-87%) a lot more fun in principle. It still suffers from the usual unable to sight-read anything and not sure what kills you for not problem, but after learning the click pattern required for the part, I did find it to be very satisfying to pull off. Again it does tend to get frustrating dying to things that didn't feel right, and I genuinely find the last ship to be terribly chokeable for those previous problems I stated before.
This had so much potential to be a favorite of mine if I did end up finding it to be as fun as much as I find it to be so visually cool. Sadly it went much like every other person's experience with these kinds of levels, and while definitely far from the worst, it turned into a very frustrating 50 minutes beating this.
Total Attempts: 525
wow this level is bad. I don't care
(4.5)
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang