the end of the 1.9 ❤️
This level is super awesome sauce. A lot of this level is super impressive and genuinely gorgeous, but some sections are a little tame or messy in comparison. Apart from that, the effects are super impressive and some of the best ever in 1.9 thanks to Millepatte's incredible skill. The song is the cherry on top and gives this level excellent vibes throughout.
Such a beautiful level, that truly shows the potential of what could be done in the 1.9 editor.
The level understands its pace, the rainbow effects don't start up until the drop, instead the whole predrop of the level starts as a showcase of some extremely stunning level design. The first part in particular stands out, especially the rainbow arches that are bridging structures together that shift in colour, a very impressive feat to do back in 1.9.
The entire drop, once arrived at, is a entire spectacle of extremely well executed rainbow effects, keeping the whole rest of the level active and vibrant. The rainbow corridor at the beginning is just iconic, there's a nice contrast of the vivd colours inside the corridor, and the cold grey design on the outside, further highlighting the beauty of the rainbow effects. The rest of the drop continues to keep up its pace, I'm especially a fan of the little animations done in the ball sections, for example the pulsating crosses, that looks like a flower thats constantly growing then withering away. These features are definitely very eye catching, and add to the vibrancy of the level. I'm also a big fan of the final ufo with the hilly landscape and multicoloured glow blocks giving quite a wondrous site.
Overall, this level deserves to be compared in the same tiers as levels such as colourful overnight, which both use the limited colour effects in 1.9 extremely creatively to create a joyful and lively experience.
probably the first new level that came out that gave me a feeling of not being able to believe how good it was, definitely the first i remember giving me that feeling. honestly this level still somehow feels like it's from an impossible future to me, even though i can see the funnygame influence and the occasional use of cliche (if you've played a lot of 1.9 levels you can def see it.) any fault there is more than made up for by the vibe, and despite really just being a bunch of parts glued together, the pacing is still immaculate
millepatte for the time's probably the best creator we never got, not even a small library like ozpectro people would remember and emulate, it's really just this, lost souls (equally good possibly better depending on my mood), maybe transcendence, and a bunch of megacollab parts with a tendency to steal the show. it's unfortunate but it makes sense given how quality everything they touched tended to be
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sorry about this gang