this was the first 2.2 level that genuinely impressed me in both terms of decoration and mechanics. i remember this being the level that made me realize what people could really do with the new editor. this was also the first level that i think managed to pull off the "static" decoration effect and made it work well. the song fits the atmosphere of the level so well too. despite the waves going in different directions the gameplay is actually still very intuitive while also not being stupid easy. the difficulty is perfect for a level like this, a decent challenge but nothing too hard. if this was an extreme demon for example i feel like practicing this wouldn't have been enjoyable (this might be a me problem but i remember not being able to make start positions work for this level). banger overall.
Out of This World strives to be, well... out of this world. Both the gameplay and decoration are incredibly unique, using niche aspects of the editor to create this level. The gameplay is pretty learny, but it is still very doable and still seems "fair" for the player. The use of only wave and moving it in different ways makes the gameplay incredibly unique. The visuals use a shader to create their static effect, which when paired with the red flowers, it looks absolutely sick. It may still be one of my favorite creating styles to this day.
Perox did an incredible job with this level
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang