Average Ratings

Difficulty-/100
Overall7.87/10
Gameplay-/10
Visuals9.00/10

Log in to submit a review

Reviews

Created Date
descending
avatar
2 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i just don't understand this level. i'm convinced everyone here has dementia because that looks like probably the only people this level appeals to

avatar
4 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I love it when artists are as nerdy about things as I am and the song definitely fits the bill for time signatures lolll very fun listen

Story 2 (the level) obviously complements the meter very closely, but I think what it nails harder is the progression. The increasing distress conveyed through the color changes and particle work is commendably subtle and is just as patient as the song is, which makes a part that would probably be boring otherwise more than worth it. I'm not a huge fan of the neopixel overlay effect - I think it gets in the way of an otherwise phenomenally stark and well made part - but it's not a deal breaker. I've probably set this review up to transition into the wave part being bad, but it's honestly good for most of the same reasons. However, I do feel like the restraintive progression the cube part showed is definitely lost here, as the instrumentation and lyrics of the song are still building in tension and it's just not capitalized on at all. Good progression doesn't immediately jump to its high point, and the level and song are definitely mismatched there. I do think the gameplay in this part is probably more fitting than in the cube, but I don't think any of this level's gameplay is very fun to deeply analyze by virtue of essentially totaling 3 seconds of runtime. I don't have many big problems with how the ending is structured either - I think it's actually an interesting callback - but the overlay is even more obnoxious here and for this part in particular it probably should have just been removed for the drama. Still a great level with an even better song, not to mention the phenomenal particle work right at the end, but Clipping definitely wins this one.

avatar
5 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Very very torn on the nature of this level's gameplay, since the repetition is extremely memorable, original, and works beautifully with the song, but also I've heard it isn't very fun at all. Still, the way the creator approached making gameplay to this song is a thousand times cooler than if they had just made a typical flow layout or something; the uniqueness of the song fits with the uniqueness of the level's gameplay. I love the dark grid-like effect that is persistent across the level, as it almost feels like an older screen or monitor. The way the level slowly starts building up and lighting on fire is awesome, and the ending where the gameplay suddenly disappears while the effects go crazy honestly is pretty impactful.

Edit: I heard that the attempt count is also the time signature. If true, that’s a really neat subtle detail

avatar
5 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
1-10 of 23
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang