Average Ratings

Difficulty-/100
Overall7.94/10
Gameplay8.43/10
Visuals8.86/10

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Reviews

Created Date
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avatar
5 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
7/10
GAMEPLAY

Storytelling wise could be more fleshed out but I don't mind it that much

avatar
5 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
5/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

[SPOILER WARNING: DON'T READ THIS REVIEW UNLESS IF YOU FINISHED THIS LEVEL]

Decay is easily one of my favorite platformer levels of all time, it shocks me on why it didn't receive mythic when i finished playing it. Anyways I'm not here to glaze this level nonstop, time for the review.

I'm gonna talk about the gameplay, decoration, the use of sfx and songs, and the story since this level has one.

Gameplay on this is amazing, it adds challenges on parts that are easy but alot of those parts uses patience especially the golem part which makes me feel "dang he travelled such a long way" which is one thing i really like about story type levels or even games in general.

Decoration on this is perfect, it looks like an actual game with how good it executes the pixel art on this. My one complaint about it is that it's really unoptimized so it's impossible to play on full detail, but despite that i still liked the level on low detail.

The use of sfx and songs on this is perfect. It's not too "obnoxious" and it really fits on this level alot, i could pretty much say the same on the songs.

The story on this level actually almost made me cry, that ending was just too beautiful. The way that the mc loses hope because the witch was dead, and him being reborn as the butterfly which was showed earlier is really good use of foreshadowing and progression to the story. The wizard story is also amazing, the wizard and his son running away to the swamp because of something that the wizard did, and the optional side story to the mother itself makes the end of the wizard act so good. It's something a few levels fail to accomplish which this level executes well.

Yeah this is a easy Strong 9 to a 10 for me

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

DECAY has intrigued me for a long time, but for some reason, I never got around to playing it. I finally played it today, and I understand all the hype that was around it when it dropped. DECAY is a beautiful platformer with strong world building. You enter a world as a little creature that gets informed that it’s decaying and has a limited time left. You progress through a world utilizing your legs to make jumps, until you lose your legs from the decaying the further in you go. This was a really smart way to change up the platforming, and it isn’t close to the only way the level changes up. As you progress, you go higher and higher up in a world in the sky, each one having a different vibe that brings a new feeling to the world around you. I was a big fan of how a storm worsened as you progressed through the last segment, really emphasizing the sense of urgency to get to the ending before you decay away. When you reach the end, there’s a bitter but sweet ending that shows that life goes on. I’m being a bit vague to avoid spoiling anything, but it’s a super nice and emotion filled way to wrap up the short adventure that you travelled on.

As a pure platformer, it isn’t the most outstanding thing of all time. DECAY was relatively early into 2.2, so the gimmicks playability wise were fairly simple. Honestly though, I think this is fine. There’s still some unique ideas I loved, like the Golem creatures that walk back and forth, requiring you to jump on their heads. The characters have fantastic character design overall, with each one being super varied and well animated. Speaking of animation, the level as a whole felt very fluid and pretty. From the animation of the character you play as, to small details like frogs that croak and jump around, Vegtam put a ton of love and care into DECAY, and it really shows. Only a few things stood out to me as a bit of a negative, such as the camera when you switched from left and right, along with the lag due to all the details in the level. However, these really couldn’t take me away from how breathtaking this level was. Overall, I think that the Legendary Rating for this was well deserved. DECAY isn’t completely groundbreaking gameplay wise as a platformer, but it’s one that makes for a fun and very memorable experience with fantastic decoration.

avatar
10 months ago
27/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Beautiful. Best story I've ever seen in this game. I suppose it also helps that I've taken a liking to butterflies as of late. In any case, the visuals look good, the gameplay feels just like a browser game you'd find on Coolmath Games, and the ending is just so beautiful. Highly recommend this level to anyone at all. Seriously. Play this level.

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sorry about this gang