Average Ratings

Difficulty-/100
Overall7.41/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I don't really subscribe to the commonly-held opinion that quid's levels sacrifice enjoyable gameplay for impressive visuals, but white berry harmonia certainly does lean into being adversarial to the player to contribute to an air of total inhospitality despite the beauty of some of its designs. It's moderately successful in that regard, but even more interesting is the (perhaps unintentional) fakeout at the end that weaponizes both quid's controversial standing in the community and Koraii's foreboding, hostile tone - I've completed the level multiple times and I still half expect some cherry swirls-esque crescendo of hate before a beautiful ending wraps everything up. Fascinating.

avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

the hypnotic, rotating overlays; the chilling atmosphere; the simplistic yet elegant structures; so much about this level is truly stunning. it's honestly quite incredible how palpable an atmosphere this level creates despite its simplicity. the first parts feel so cold and desolate which makes for such an incredible payoff when this atmosphere is subverted at the climax, which is one of the most gorgeous parts i've seen in any level. and the flowers sprouting at the end is just the cherry on top. but despite the massive tonal shift, the level maintains its elegance throughout. it feels very hopeful in that regard, as it shows there's beauty to be found even in the most desolate of environments. it's some of the best progression i've seen in any level.

so it's a shame the playing experience brings it down a bit. the random dual ship is really finnicky for no good reason, and the climax is so bright it's basically a memory part. i'm normally not a fan of click sync gameplay, but i think it would've fit this part well by de-emphasizing the gameplay and putting all the focus on the visual spectacle; i've done this in my own levels to great effect.

realistically i should probably dock more points for the gameplay, but i just can't bring myself to do that in my heart of hearts given how much i adore this level

avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
5/10
GAMEPLAY
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sorry about this gang