Average Ratings

Difficulty3.98/100
Overall4.07/10
Gameplay3.30/10
Visuals6.77/10

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Reviews

Created Date
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avatar
7 months ago
5/100
DIFFICULTY
5/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

He definitely deserved the 1000$ he got from this for sure, like wow it looks super cool and stuff and also, less than 40k objects ? But yeah, this is not really a level and more of a flex from bli. It’s very cool looking however that’s pretty much it

avatar
7 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

People here have already written reviews that are way better than anything I could write, so I recommend reading them because it summarizes most of my thoughts about this level.

I'm just disappointed a bit

avatar
7 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

shocking news: a level made for the purposes of money is very flashy but lacking in substance. rage quit is a really good tech demo

avatar
7 months ago
5/100
DIFFICULTY
3/10
OVERALL
9/10
VISUALS
2/10
GAMEPLAY

Terribly overrated, the only thing I find genuinely impressive is the iPad dropping animation in the beginning, the rest just feels soulless™, which makes sense because it was made to impress a jury. Gameplay is boring and literally just dumbed down stereo madness, visuals have no cohesion, and overall experience is a one-time "wow" effect. It has nothing memorable about it whatsoever. Sad :(

avatar
7 months ago
1/100
DIFFICULTY
5/10
OVERALL
8/10
VISUALS
4/10
GAMEPLAY

I suppose it is pretty, and I appreciate the optimization, but being a (nerfed) Stereo Madness remake holds this back a lot for me. It makes sense in the context of the level, as most people who have played the free version quit here, but it leaves little replay value for me. Not much would have been lost if this were an auto.

avatar
7 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Certainly don't hate this level as much as others, but I'd like to point out that the already flimsy creative direction rapidly falls apart in the second half, faster than most levels I've ever seen other than maybe Irritate. I'm happy for bli's financial earnings simply by making GD levels but as an experience to be judged disregarding the limitations placed by Waboo's already questionable content this is forgettable at best.

avatar
7 months ago
-/100
DIFFICULTY
3/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

Does some cool stuff admittedly, but the flaws heavily outwheighen that. I do like the premise behind the level, I think some parts work with the breaking screens and devices well (I like the split screen part quite a bit) but nothing can hide that this level is just eye candy visuals and effects with little to no cohesion between them just made to win a contest. The sound work is... not great, for a game clearly based on song representation.

The biggest offenders are especially the ship parts. I'm sorry, but the level mix idea has been done before, way better, way more creatively, and it a more fitting context. And if you thought the first ship part wasn't bad enough, the last one literally just does the same thing but without the level to device transitions that made the first one somewhat salvageable!

Can't deny its visual quality, but beyond that, it's mostly atrocious.

Enjoy your $1000.

avatar
7 months ago
3/100
DIFFICULTY
2/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

Look I understand why so many people love this level, but it just personally is not it for me. The gameplay in this is just an excused copy of Stereo Madness, and the fact this was made just to be as impressive as possible with little care about gameplay disgusts me. This being made for a creator contest gives it an understanding on why it is what it is, but people don't take into consideration that just because its visuals are really good, does not make it a good level. This is still a video game after all. The fact that there is so much going on too makes this hard to read, and I hate how so much of the gameplay is obscured by "oh look at this cool visual". Levels like these genuinely annoy me, and I understand why they exist, but I just simply do not like them personally, and they're a good example of what not to have in a video game in my eyes.

avatar
7 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

edit: i dont agree with all of the things i said in this review any more but regardless i still think this is the worst level in the game

The best thing about Rage Quit is the fact that bli got paid to make it, and that fact alone is what keeps me from writing off bli as a creator entirely because Rage Quit would be completely unforgivable were it created sincerely. It's already a bad sign when your vision for the level is appealing to the guy best known for putting out Jake Paul-Watchmojo level slop for an army of children to turn their brains off to, but I could not have imagined something this offensive to the spirit when I heard the original round of complaints. This is an anti-level, or rather something that plays opposite to the strengths of level creation. The creation of this level was rooted in such cowardice, such shame of levels as a medium that bli desperately tried to conceal any evidence that Rage Quit was made in GD - he would be far from the first to try, but never have I seen another level that is so blatantly condescending to its audience. Every effect is so brainlessly strewn about like a blitz of YouTube shorts trying to overwhelm your brain with sludge while you go through the motions of stereo madness, it feels like you're expected to clap every time something happens like those movies where People You Know From Something Else Appear and it's played out as a dramatic, grand scene in itself. There is nothing to be gleaned from playing Rage Quit. It's a glitzy, pompous spectacle on top of a level you could (and are clearly supposed to) complete in your sleep, a manifestation of all the worst attitudes of GD culture trying to destroy everything valuable and beautiful about this game. It's the closest we've gotten to an AI-generated level, or rather an AI-generated video of a level, trained on whichever nexus and viprin uploads get the most views of the age 7-11 demographic. Its best comparison is the subway surfers gameplay you might see next to a short-form video quizzing your flag knowledge, although that might be too generous with regards to coherent storytelling and satisfying gameplay. At the end of the day, just ask yourself if Rage Quit accomplishes anything a level in GD might want to shoot for. Is the gameplay fun? No. Is the level compelling visually? It actively tries not to do that. Is there a coherent story? No. A cool aesthetic? No. It's just a parade showing off bli's triumph over everything that makes GD worthwhile.

avatar
last year
5/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This is by far the most stunning level I've ever played. The effects are kinda overwhelming — it's constantly throwing new scenes at you left and right, and the theme of broken devices kinda adds to that feeling, especially with the sequence in the red part. And then the death barrier stuff at the beginning and end just takes it to yet another level. I don't know how bli managed to make all this, but it's impressive.

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sorry about this gang