Average Ratings

Difficulty3.98/100
Overall4.07/10
Gameplay3.30/10
Visuals6.77/10

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Reviews

Created Date
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avatar
5 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
0/10
OVERALL
0/10
VISUALS
0/10
GAMEPLAY

“Rage Quit” by bli is exactly what the name promises—and not in a good way. While it might aim to be a tongue-in-cheek challenge or a chaotic ride for masochists, what it actually delivers is a messy, frustrating experience that feels more like a troll than a thoughtfully made level.

Let’s start with the visuals: they’re practically nonexistent. The decoration is minimal to the point of feeling unfinished, with clashing colors, basic block design, and awkward transitions that make the level feel more like an early editor experiment than a completed work. There’s no cohesive theme or style—just a jarring mishmash of elements that feel thrown together.

The gameplay is where things really fall apart. “Rage Quit” doesn’t challenge the player—it punishes them. Sudden speed changes, invisible portals, fake paths, and frame-perfect jumps are thrown at you without warning or logic. The level relies heavily on memorization and trial-and-error rather than skill or rhythm, making the experience feel more like a trap than a test of ability. Sync with the music? Barely there. Fun factor? Lost in the chaos.

There are certainly levels out there meant to be hard or intentionally unfair for comedic effect—but even troll levels can have charm, creativity, or some level of polish. “Rage Quit” doesn’t bring any of that. It just frustrates. It lacks flow, it lacks design consistency, and most of all, it lacks respect for the player’s time.

If the goal was to make people rage quit, mission accomplished. But as a Geometry Dash level, in terms of quality, creativity, and playability—it completely misses the mark.

0/10. A level best left in the editor.

avatar
5 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

extremely technically impressive, but playing this makes me feel absolutely nothing

avatar
5 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
4/10
GAMEPLAY

I was blown away the first time I saw this level, every thing this level tries to do it exceeds in.

avatar
6 months ago
-/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Manufactured. So much has been said about the level already, and although I'm not overly harsh on it, I certainly take issue with it in general. I think it's dishonest to dismiss the clear display of talent and mastery of the editor, but I would rather see Bli put this mastery to use in something interesting and coherent rather than what boils down to a Tiktok edit.

WHAT by Sputnix has sort of the same "This is Geometry Dash." vibe to it, but it served as a tribute to the entire 2.1 update while also stretching what the editor was even capable of. Although Rage Quit is certainly a take on what defines GD as a game, there's something almost "out-of-touch" about it. I feel crazy even using that term on a GD level, but I find it true.

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sorry about this gang