Average Ratings

Difficulty36.75/100
Overall8.79/10
Gameplay8.08/10
Visuals9.24/10

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Reviews

Created Date
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avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
100/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

It may seem obvious already, but do you know what I love the most about levels like these? Anal yzing the small details that the creator put into them! This le vel was surely made with care and passion and there are lots of overlooked details here. I still can't beat this level though, becau se every time I try to the level tells me to "go to sleep", which I do

Awesome level tho 10/10

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It's called commatose because it makes you comatose

avatar
7 months ago
5/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The most dissapointing ending gameplay in Geometry Dash, but the vibes feel pretty unique so it is at least okay for me.

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
5/10
OVERALL
9/10
VISUALS
1/10
GAMEPLAY

This is another one of those levels I wish I could love, but I just can't.

Before I start this review, I need to preface this by disclosing my bias: I do not like the song in this level. I feel commatose is an incohesive mess of a song with a lot of ideas that could work well on their own, but just don't work in this song. I also hate the vocal performance here as it oscillates between sleepy-sounding shoegaze and migraine-inducing screamo vocals and I don't like how either of them sound. I've heard snippets of sounds from other glass beach songs and I haven't liked them either.

Now that that's out of the way, let me say something I do like about the level: the visuals are amazing. The level is always able to match the energy of its current part of the song well and all of the colors go great with each other. I really get the impression that there are a lot of references to glass beach in this level, and as someone who isn't too familiar with the band they do fly over my head, but a friend of mine who is into the band does get them and loves the level more as a result. I also really love the atmosphere in commatose. Stretches of non-auto levels where there is no gameplay can be hit-or-miss, but in commatose they're a hit. The cutscene halfway through that divides the two halves is a creative way of representing the song and the extremely long outro as the song just fades into drones is also sick as hell and super satisfying after completing a legit run.

The main dealbreaker for me, and why I can't love this level, is the gameplay. I just found so many problems with this level when doing practice runs that can't be found when just watching the level on YouTube. You really feel the beginning segment drag on when you need to go through it every time you die. I died a lot at the 25% UFO in legit runs, it constantly alternates between having jump indicators and sometimes not and I end up getting thrown off, as well as not being able to judge the hitboxes of some of the spikes well. 41-56% has to be my least favorite stretch of the level, the shader usage and camera movements are the most intrusive here and I could not see what I was doing during some parts since the level goes into having to look at these really inaccurate outlines for some reason, and when the camera gets super shakey it is quite nauseating and I have jumped on accident here. I also really don't like the last orb combo sequence at the end, I never ended up getting the dash orbs consistent since it felt like if I entered one slightly the wrong way, I was fucked and that was just another 8 minutes down the drain. It's all silhouettes so you kinda just need to eyeball it while also being able to quickly shift gears between those calculated dash orbs and almost spam-like click patterns in the rest of the part.

If you have beaten this level and you still love it, I am genuinely happy you were able to enjoy this level as much as you did and I wish I could share the same sentiment as you. On the contrary, if you think this is one of the best levels ever made and you haven't taken a serious attempt at even just playing it in a practice run, then please shut the fuck up and give the level you're glazing a shot before coming to an opinion. I do not care what your skill level is, you can place as many checkpoints you like in a practice run.

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sorry about this gang