Truly fantastic stuff. I think the level is carried a bit by the song, but the song is 100% part of the experience so it counts in the level's favor. This level is a climactic, emotional, 9 minute journey that feels insanely rewarding to play (except the ending but we will get to that later), the song representation is impeccable as many people have mentioned, and it feels complete like no other level does. For the completeness it has, however, it lacks uniqueness. It has some fun ideas such as the cube-swing part and the minimap in the mountain part, but these inclusions feel mostly shallow as you don't really interact with them in a unique way. In addition to these aspects, the ending left me feeling a bit less than fulfilled due to the most intense cube section being completely auto. This completely kills the momentum the level spent so long building up to that it makes the euphoric ending sequence feel shallow. I beat this level as my 500th demon and as I crested the beginning of the auto part, I failed to feel any significant joy due to the level continuing on as if no accomplishment occurred. This is such a disappointment to me because a simple change to the gameplay like this could make the level truly excellent and made my completion feel special. Despite these flaws, the level still stands as a fulfilling experience with excellent gameplay and deco and as one of the best examples of music representation in this game.
Creators please build more levels of this length I need more please please please!
wirelesscore
This is like saying to a homeless person to "buy a house"
This is like saying to a depressed person to "cheer up"
This is like saying to a gd slop person to "find out what makes commatose mythicworthy"
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sorry about this gang