You can clearly see the well rested inspiration in this without it feeling remotely close to it. I love this level to pieces.
I hate being the contrarian opinion, especially for such a widely loved level like this.
This level is good. Like insanely good, in fact. It's just not something I would consider one of my favorites (which is what all the >7/10 rated levels on my profile are). In addition to that, the level just isn't memorable for me and I can't even put my finger on a reason why. Could be something to do with the length. I've talked about a general distaste for extremely long levels in previous reviews, but even though this level sits at 10 minutes long, I still feel like it deserves to be that long and is very impactful with it's larger length, so I end up just not knowing why I don't like this level as much as everyone else does.
Don't take this review as any sort of hatred or nitpicking of this level because it truly is one of the best GD levels of all time but when offering my opinion, I have to take unpopular ones into account and this is an unfortunate one. :(
Copy pasted from the description of my completion
So yeah. Washed tartarus jumper versus one of the greatest levels ever made. Who will win? Me apparently, even though I've never touched anything this long and I am notoriously awful at easier gameplay.
When I first watched this level, I immediately knew it was one of the best things I'd ever seen, but I didn't consider beating it. Being in the midst of my Tartarus grind and focusing everything I had on beating that as soon as I could, I didn't really consider doing anything else, let alone something so outside my skillset. It might sound crazy coming from someone who's beaten extremes that Commatose intimidated me, but I really mean it. I am so bewilderingly bad at easy gameplay that this level was actually incredibly frustrating. Despite praising this level as one of the all-time greatest, generally, I strongly dislike levels of its length. I consistently find that the trade-off of long levels having easier gameplay than shorter levels, which is necessary to make sure the level is actually beatable, means that the gameplay is not only unengaging because of its simplicity, but unavoidably infuriating. It sucks to die to clicks and timings that are beneath your skill level as a player, and in a level that's 9 minutes long, you will be exclusively dying to nothing but that type of timing. I knew this going in, but it wasn't at the forefront of my mind, and I really wanted to give Commatose a chance. I wanted to justify my placement of this as my sixth favorite level of all time, and so began my three days of Commatose. So much anger, yet so much love. Never have I directed such rage towards something that, deep down, I had no hatred for---nothing but adoration, in fact. Eventually, I figured out many of the gameplay quirks that were holding this level down for me, the biggest one being the ending dash orbs. This level, despite taking less than 1k, took more patience than I have had for something in a while.
Attempts: 895
Enjoyment: 7/10
Level rating: 9.9/10
Hardest part: It's balanced well but the fast part with the short gameplay changes in the 40s
Food rating: 7.5/10
Rating of this level if it were a food: 7/10
President rating: 0/10
Dog rating: 0/10
Free food: yes
I find that this is a level that can only be experienced properly in actual attempts and not a practice run/recording of it. The final orb section feels so good to play and hits its emotional beats well, and the nerves you have while being 8 minutes into the level are a great bonus.
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sorry about this gang