Average Ratings

Difficulty-/100
Overall7.50/10
Gameplay-/10
Visuals6.50/10

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Reviews

Created Date
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avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I saw this level a good time ago on the Hidden Gems account on Twitter so it was fun to finally play it. The decoration is obviously a lot less detailed than your average 2.2 level, even the ones I've commonly gravitated towards, but the colors and structuring are cool enough that the effects are more than complemented. Due to the name the color work seems to be the main ethos of the level, and while it wasn't my favorite part of the level it definitely helps it stand out among potentially similar stuff. Speaking of which, the gameplay was easily the highlight here. This sort of symmetrical non-dual gameplay is pretty uncommon - the only other example I remember is Calm Frenzy by Puueds - but the looseness it creates throughout cannot be understated with how well it fits the level. I only did two practice runs, but it was very fun to figure out and if I ever get around to it I expect it would be fun to beat as well. RGBwhereGisGold is a very unique experience throughout, I highly recommend playing it for yourself!

avatar
7 months ago
100/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

I had to look up a video since this is above my skill level, but wow, the gameplay was very satisfying to watch, great use of gravity portals and duals. The decoration is quite simple but still stands out because of the unique shaped structures, and the visuals work well enough because they don't block the gameplay. I wish I could beat it because this seems like a fun level

Awesome level 10/10

avatar
7 months ago
39/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Gameplay: the design is awesome. It allows you to pick from 2 different paths, which is a gimmick you rarely get to see in levels nowadays. Green portals are also very present in the level, another trend you do not see frequently, and they're used in a pretty interesting way that does actually add to the fun factor of the level. The sync is also great, particularly the double green portals at 56-84% - they work so well with the song.

The gameplay might not be for everyone because of some unconventional inputs and awkwardness (I didn't like it all that much when I was learning it for the first time) but once you get it down, it flows and plays well, and is fun. Nothing feels buggy or unfair. It's quite unbalanced in terms of difficulty though so if you're not into that, this may be a little annoying.

Visuals: simple but effective. Your mind likely won't be blown away by anything in this level (though that transition into the drop does look awesome) but the level makes up for this with it's super well done animations that are present throughout the whole level and all the movement happening constantly. The last part does feel a little empty compared to the rest of the level, though.

Difficulty: high-end hard demon / easy insane demon. Around tier 14-16 on the GDDL. Most of the difficulty of this level comes from the first half of the drop and the pretty tight timings at the last part.

avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

*I’m going to be skipping the gameplay since the level is out of my skill range and I couldn’t even beat it whilst in practice mode. The first 30% is way easier than the parts I played after though, maybe fix that

The decoration in this level is cute, while it doesn’t really do too much, I think it does what it needed to to fit the simple aesthetic the level was going for. I enjoy the color palette, it works very nicely, and it really adds to the theme of the level. More details could have helped, and I would have appreciated a wider variety of block designs & custom backgrounds to really add to the level without ruining the aesthetic that it has. While not the most technically impressive, it works for the level, and it does a good job at that. Overall, a solid 7/10 for deco (and the level since im skipping gp).

I hope this gets rated (possibly after some polish), I like this :3

avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
58/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

rgbwheregisgold is a level with some INSANELY unique and fun gameplay which I will definitely remember for a while! I found this level through @OnlyTrying's rating request thread and this was the most recent reply!

This level has a very simplistic design approach and focuses pretty heavily on the gameplay, which I honestly respect! The gameplay was a BLAST to play through and figure out, and it all fit super well with the song! I think the color concept is very funny because it tells you straight up what it's gonna be and, hey! it's not wrong!

The first part is relatively simple both gameplay wise and decoration wise, using every object to it's advantage. I really like the clouds that float towards you and then away! I also like the spinning wave structures made by just alternating the colors, very cool :) You then lead to this row of pink orbs where you break through the spikes and fall into the sun background into which you get thrown out as a UFO! And here is where the unique gameplay really starts to kick in.

This part uses symmetry and repetition EXTREMELY well. There are four sections that repeat where you have these mirrored slopes with red orbs and pink dash orbs, except you go through them as a different gamemode every time! It gives variety each time you go through and after you go through the solid color background with mini spikes, where it will change depending on what gamemode you are! The decoration here adds a bit more to the previous part, including this cool pulsing background and the solid color background moving down as the all the stars rotate and pulse as you move past them. It's an incredibly solid and incredibly fun part :D

We then move on to my personal favorite part, here you are flying through the clouds where you enter these different cube tunnels in different ways! This also reminds me, but this level utilizes this very cool gimmick of double green portals! They don't do much but they are very cool :) You travel through each cube tunnel in varying ways, sometimes as ship, some as swing, and each time you get followed by these two arrows in the bars surrounding the tunnel! It's hard to explain, but it's extremely interesting and I like it a lot!

Now we're at the final part of the drop and we go through each of the 4 gamemodes again, except this time the structures from before are getting overlayed and SLICED in front of our eyes. It's very cool and I like this part a lot :)

The last cube is very interesting and also kind of difficult LOL, it's a sort of memory based cube and you have to hit all the correct orbs to make it to the end, it feels very strange but I honestly kinda dig it! Then you got the awesome end screen which shows rgb with a little * as the green changes to gold LMAO

rgbwheregisgold is a very simple and unique level which focuses on it's super fun gameplay and uses simple yet effective decoration to it's best! I think this should absolutely be rated personally !!

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sorry about this gang