'realism' as a style in gd is really deeply funny to me and initially i was going to elaborate on that with a bit of psychobabble but ill just put it like this: how many 'realistic' games have you seen that have aged terribly once they got just mildly old?
you take a copy and pasted version of a great level with extra spikes then add sloppy deco and BOOM you get this level
I appreciate this level
Decent remake of Silent Acropolis. I like the execution of the castle theme. I wish the decoration was used on an original level, because the gameplay is abysmal even for a top 10 or top 1.
Levels that try purely to emulate super complex and realistic styles without adapting to Geometry Dash as a medium in some way limit what you can truly achieve with a level, and it's pretty apparent here. Despite not looking terrible the icon does NOT feel in place at all in this landscape and I don't think there's any possibility of that not being the case
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sorry about this gang