Average Ratings

Difficulty20.81/100
Overall8.87/10
Gameplay9.12/10
Visuals8.39/10

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Reviews

Created Date
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avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

experiment has a unique concept and executes it nearly flawlessly.

this level was originally made in 4 days for a GD level jam, and later polished and released. the puzzle concept is one I actually attempted myself with my level "NO WAY OUT", although in hindsight I don't think I did the concept justice. seeing it fully realized utilizing the features available in 2.2 is amazing to see, I couldn't wish for a better execution of this idea.

the visuals are also amazing, and the gameplay is thoroughly enjoyable. if there is one thing I could possibly criticize, it would be that there's a part in the level that has no puzzle at all. it fits with the song, and looks really cool, but it feels out of place considering every other part in the level has some sort of gimmick to it.

I'm not gonna spoil the ending in this review, but it's one of the most novel and awesome things I've ever seen in this game. kudos to everyone involved!

avatar
7 months ago
10/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

the best easy demon ever!!

avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

I like classic lvls that aren't a linear experience

avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

When 2.2 came out so many new things became possible in the editor. It's crazy to me that so few levels were coming out that actually tried anything more than making dutch angles in Geometry Dash. You would think more people would jump at the chance to be the first one to do something totally unique. Anyway, this level has an insanely cool idea and the execution is amazing. I particularly like the orb ship puzzle because once I had figured out the gimmick I was able to optimize the fastest route to solve it immediately once you enter the puzzle, which was fun. The ending is great as well. My only real problems were that it was pretty boring to play from 0, and the puzzle with the red orbs was kind of stupid. Maybe that was just a skill issue though

avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the first truly great 2.2 levels. My only complaints are with a few of the esoterics related to this level- for a level designed to go into blind there are a few really obtuse decisions when it came to puzzle design. If you're designing a level for a blind experience, I think it's best to rely only on vanilla mechanics as well as not put invisible stuff that you can't see while playing, which really bogged things down for me. Still, I think this level being as intriguing and inventive as it is makes it a great experience- it has one of the best endings to a GD level I've seen.

avatar
7 months ago
-/100
DIFFICULTY
5/10
OVERALL
3/10
VISUALS
6/10
GAMEPLAY
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