I can see why this level is bought up when it comes to the GOAT convos. I'm praising this level solely because of the fact that it's actually an experimental level and I know this can be subjective to some people, but I admire what the creators had done with experimenting with new things and this is easily demonstrated through the concept of being stuck in a loop and having to use your brain to break the loop.
obviously a technical and creative feat but the actual puzzle design falls short in a few places
so so creative im so glad people are making things like this with 2.2
Really good and creative. I like it a lot. I’ll maybe rewrite this to yap a bit more laters
(Completed in 5/18/25)
Do I even need to try to praise this one as if no one else has ever said anything about it before? experiment is one of the most "experimental" levels to be ever created, and it embraces itself with it for how much it succeeded both as that, and as a level in general. I obviously have never played something like this before, and it was a worthy "experience" to go through both learning the solutions, and pulling them off playing from 0%. Even when it took me quite long like the ship code section, has this funny balance of both being quite annoying, but also super fun just to try and find the code by which pad or orbs to hit in that order.
The level is obviously best "experienced" by learning it yourself, and not to just watch a video of it on what to do. I did see the level by itself before play it, and yet I still had to learn what I needed to do to beat it. So please consider doing this without any guides to take in the real "experience" this level is intended for.
Total Attempts: 30
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sorry about this gang