i like this level
takes the idea of gameplay aesthetics to its extreme, using player movements and structures to communicate most of the narrative, with the decorative elements being often complimentary or referential. the role of the player seems to be a presence in the level; an unfeeling, omnipresent watcher that says nothing and observes the players' (or 's) eventual disappearances as the eerie track plays along with you, allowing you space to fill in the blanks. unique and touching
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sorry about this gang