Average Ratings

Difficulty53.86/100
Overall7.63/10
Gameplay7.25/10
Visuals8.64/10

Log in to submit a review

Reviews

Created Date
descending
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

so much stuff going on makes it harder to see the otherwise cool visuals

avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
6/10
GAMEPLAY

I don't think I can talk about this level without talking about AudieoVisual as a creator first. The has carved out a space for himself in the community quite well for creating his striking color palettes, flashy effects, and art assets. I think it is quite admirable that he has carved out a style for himself done considering how late in the game's lifespan he came onto the scene with. Although that is quite impressive, I tend to have mixed opinions on his levels.

Audieo's creating style seems to be similar to Wulzy's who popularized a creating style that consists of coming up with some kind of design or effect, slapping it onto the level, and then deciding if it looks good or not. I'm not entirely sure if this is what most creators do, but Wulzy and Audieo are the only two main community figures who record or stream their level building process and were some of the first people to do it. I'm getting a bit off topic though. This style of creating yields pretty mixed results for reasons I'll get into later. It varies from level to level how much Audieo leans into this style of creating. I can clearly see some of his levels have a vision to them as opposed to a "I'll just slap an effect on and decide if it looks good" mentality. I tend to prefer levels of the former category that have a high level of confidence in their design choices such as Razorblade and On and On.

Rivers of Nazareth I think falls into that second category where it suffers from having effect after effect slapped onto it. This makes every effect on screen pretty much blur with each other until it just turns into a giant glob of blinding white flashes. I can barely distinguish many of the effects going on from each other. I think if this level tried to put its focus into 1-2 main effects rather than having multiple competing for my attention it would be a much better experience.

The gameplay and overall theming is saving this level for me. It is clear that thought was put into the structuring and flow of how the gameplay looks. Notice how I said how it looks. Because the structuring was uncompromised, the gameplay was left feeling awkward to play. It feels especially bad since the player is centered on screen rather than being a bit to the left like in most levels. That alone contributes a lot to the awkwardness and I can't really see a reason why this was done. The theming I think is done rather well. The ethereal vibe works well with the color palette, the song, and the highly structured nature of the gameplay. It feels imposing and challenging.

I always have a lot of thoughts on AudieoVisual's levels so I am always excited for the stuff he creates. While I think he is far from the best creator in the game, he performs in his niche rather well and you can tell he puts a lot of passion into what he makes. I respect him a lot as a creator for that.

avatar
6 months ago
65/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

First off all, i really love the visuals. They are so pretty, the only thing i dont like are the impact frames since they make you not see the gameplay. These clicks are also timings which make them even worse.

The Gameplay until 50 is sadly really bad. The pre drop is fine, but the Wave and Robot are just horrible because of the really weird clicks. On the Robot for example i found the green Orb clicks to be very annoying and i couldnt get consistent with them.

Else the Level is decent. But due to the gameplay its a 7/10. The Level is around TOP 900 and i would recommend the Level. I currently have 88 on the Level but i will definitely beat it

- Fluxite

avatar
6 months ago
48/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
21-30 of 47
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang