(Completed in 4/16/25)
Been quite some time since I've touched upon a Cometface level since WELL RESTED, and while I'd lie saying this was anywhere that quality of that level, I still think it looks nice and plays well enough. It is a lot learnier than it looks with all the timings and unconventional click patterns, as well as lacking any indicators to sight-read the parts easily. Though I'm sure it's fine for not all levels to include indicators to always aid the player.
It also might be a tad annoying with some of the structuring and hitboxes being hard to make out which would lead to void clicks and a few chokepoints, but thankfully it is a level that dedicates you to practice it to remain consistent with those parts, and they are a lot of fun in the end. I especially like most of the beginning parts like the spider and the upside-down section after it, even if they did take time to get use to.
The one part I personally have gripes with is the ship in the middle. It could be because it's the kind of ship gameplay I'm not that use to or how the lack of indications make it hard to overall see the path, but it wasn't exactly the most fun part to practice or play even if it's not downright terrible. The part could either be nerfed a little bit or given a clearer path to make it feel more playable for players.
Happy that the level also didn't take me as long as I was fearing because of that ship part, as well as the ending feeling a little too chokeable than it should, since I did fluke it in the end. Other than that I still enjoyed this level to a good degree, even if it totally not for everyone.
Total Attempts: 311
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sorry about this gang