A level I didn’t really think too much of first, despite undoubtedly being one of the top entries from this contest, but when put it into perspective it highlights all the good qualities of flash as a creator. The level brings the authenticity of flash’ newer work and combines it with the kind of progression far more prominent during his mid 2.1 breakthrough, where sculptures still felt more like a proof of concept I believe planispheres to be more presentable as an actual level. The aesthetics are also just nailed to perfection, it takes me back to my luminescent dreams and the sheer majesty these environments held. I really love every corner of this level despite being fairly short and uneventful, I think theres a certain elegance to its serenity if anything.
Really love the way this interpreted the prompt, probably more than almost all of the other entries. I just wish it was longer and I know a few friends have had serious issues running the level. I think the unique song also sets this apart from all the other entries, allowing it to elicit a mysterious yet fascinating vibe that encapsulates how interesting the science fields that got us to our current knowledge of space are. This level feels like you're getting lost in history in a way.
really cool level! i love the ideas that this level has, and the gameplay is solid. most likely deserved legendary but rob just kind of spins a wheel at random anyway
In the ideas department, this level is certainly one of the best. Theming your Space Gauntlet entry around constellations and their study is genius. I really like the style of this level; it is very simplistic, yet if you look closer, you will notice many, many details, especially in the block design. The effects of this level are also crazy, especially the wave part, which was pretty cool.
Now, we get to the gameplay of this level. A lot of people enjoy playing this level apparently; the gameplay score on Hyperbolus is very high. The gameplay of this level is "unique" to say the least, with its unconventional timings. For me, though, the gameplay is not fun whatsoever. I am giving it a 5/10 for gameplay score because the gameplay was intentionally designed to be unconventional. I just cannot stand it. Some clicks feel way too hard compared to the rest of the level, especially the last two sections, which comprise mostly of cube timings. This level is too reliant on timings for me to have fun with it. If you like it, that's fine, but personally, I am not a big fan of the gameplay.
The song choice of this level is also something I don't like. Frums's Sleepwalk Station is a bore to listen to, and it makes no sense why this song was chosen for this level. Flash could have chosen any other somewhat chill song, and we would get the same experience, since the level's gameplay does not even sync to the song from my observations. I dedicated an entire segment to this level's song because personally, I think a level's song should influence the gameplay and deco of the level, something slightly apparent with the chill deco but not with the gameplay.
Still robbed of a legendary rating and top 15-20 in the Space Gauntlet Contest. I do disagree with the statement that flashy, "over-the-top" levels, specifically the ones in RobTop gauntlet contests, are bad (a sentiment that Flash holds), but we do need to see a variety of different levels instead of just crazy, almost cinematic experiences. The recent Space Gauntlet results have made a step toward that, with levels such as The Beyond and Kisaragi placing in the Top 10, but I think this level would certainly make a great addition to the Top 20 for its amazing ideas, even if I'm not the biggest fan of the gameplay. Thankfully, my beloved Alien Dream Emulator has a segment dedicated to this level.
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sorry about this gang