space i guess by HipVillain might be one of the cleanest entries i've seen for Space Gauntlet Contest, a level that instead of just representing space theme with simple ideas like planets, stars, black holes or other really common ideas, uses some astrology references as well as some famous theories which i found really unique, reminding me a bit of other entry called Planispheres by Flash.
I love how well animated this level is although it's not that detailed as other entries or levels in general, but it is the kind of style i would love to see more often, arts with clean modern designs, not intrusive at all with effects or overlays and overall a really good gameplay, which although i do not find unique i feel it extremely well done and executed even if not comparing to other entries. Not only being easy to read along the level but also really well structured.
You might feel some parts empty but i think it's more about effects, arts or backgrounds than structuration or something else more, the part before apple transition is the example of this, i felt it empty but as well i feel it's a good balance comparing other parts, pretty consistent and also uses song really well, song which although it's chill HipVillain managed to use it in a good way.
Gameplay as i said is well executed and understandable and this is one of the entries i feel that doesn't needs a gimmick or minigame to stand out, all due to its simplicity. I've never seen a HipVillain level before this one, but the potential this creator haves is just crazy and i hope to see more from him in the future! This is the style i would love to see more often in Gauntlets and or in Daily Levels, i think these look sick and are really unique for awarding.
I would place this one in the 6th spot in the Contest, being also one of my favorite levels in the game! Great job. 💘
one of the most inspiring levels i've ever seen, makes me want to be capable of stuff like this someday. shows mastery of the editor, and is absolutely packed with amazing stuff, along with probably my single favorite block design in the game (the topography part). also very glad that this didn't take a basic approach to the space theme, also bringing it up for me. the gameplay isn't anything too special, though the structuring's very good and the back-and-forth segment in the middle is well thought out
levels with writing are very underrated
I think the space gauntlet has truly help me describe my gripes as 2.2 continues it's stay and that's the fact that while it was inevitable it feels like everything is changing so quickly without it feeling like I'm getting much substance in the process. Levels continue to look cooler (like I can't deny the skill ppl like bli have for example I gotta give bro credit) but I end up forgetting about most of these levels 5 minutes after. I've always been more of a fan of minimalist approaches anyways but that's besides the point. The attention to detail in this is absolutely incredible. If you don't want to keep playing it watch a video showcasing it and look at all the stuff you didn't see on your first playthrough. While I obviously appreciate this game for letting people really do whatever they feel like I further appreciate the thematical lengths people are willing to take with their levels; I really hope this at the very least gets top 3
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sorry about this gang