Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
4 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

This level plays it safe and joins the ever-growing legion of TF2 references that make memory demons from Italian creators. The gameplay is rock solid, especially after an update that nerfed the previously infamous 51% timing. It’s just fun to learn and while it can be marginally jank from 0, theres not really much working against it and plenty of things working for it. 9/10

avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
6/10
GAMEPLAY

I feel like 2.2 is both a blessing and a curse for memory levels. on one hand the freemove portal setting and zoom out increases the scope and scale of memory mazes (see: motor mogok) but on the other hand the no touch option is actually so bad when used in memory levels. My favorite type of memory is where you have a giant collection of orbs and structures laid out in front of you and it's like a puzzle figuring out which orbs to hit to navigate through the level's maze. When there are fake structures, you can identify them as such based on subtle tells or intentional visual cues. When you put no touch on every fake structure it throws all the nuances of that out of the window and turns it into a brute force exercise trying to figure out which of the structures are fake and which of them are real (they look identical visually). Ultimately this level still has good base gameplay and is fun once you fully learn it, but the learning process ends up so much less satisfying without the puzzle solving aspect of figuring out a path. Just wish creators would think more creatively when designing their memory fakes

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sorry about this gang