Buenas ideas y en cierto punto interesante, pero todo parece ser hecho solo con el objetivo de impresionar, lo malo de ello es que todo es muy fuera de lugar y surrealista en el mal sentido, por ejemplo los bloques con pads del inicio resaltan del resto pero por cosas malas como una mala mezcla con el resto de detalles.
Otra cosa es que no se aprovecha muy bien la cancion, lo hace a medias con la energia que emana el gameplay, pero es tan repetitivo todo y muy poco responsivo con la cancion, que se siente mediocre.
No quita que el nivel es unico a su modo, pero Mythic no es ni de lejos.
Probably a lot of you were just as confused, shocked, probably excited (but it depends on if you played it when it released) when this level placed in the results. I know for sure as hell I was. It being placed above Aperture and Final Orbit was pretty questionable though. But honestly, I could care less. The fact that this level placed AT ALL is insane, and I am all in for it.
It's clear that this level's gameplay is the main vocal point. While a lot of the entries have been pretty good with it, this one is one that I think excels at gameplay the most. It's pretty basic sync gameplay, but it's sync gameplay that works pretty well as a 9 star. I figured people (especially newcomers who are looking into playing levels) will indeed have fun with this one. I also don't think people have a good idea how huge this level being rated mythic is. It is visual proof that gameplay focused Mythic levels can indeed exist if you put in the actual consideration for both the gameplay and visuals. It's not as impossible as everyone seems to think, it's just incredibly hard to grasp it. (especially considering the standards (and to an extent, ignorance) RobTop has)
I couldn't be more than happy to see this level place and playable in the gauntlet, considering how underrated it is. Maybe not Top 5 imo, it's definitely more Top 10 material than Top 5. Alas, the results are beyond even my own control.
Me when I'm building a space level but I just have to build a photo-realistic car to flex my creating skills :D
Among the wide variety of flashy levels with crazy visuals, this level is the one I'd say succeeds the most.
The gameplay is engaging, has some variation and feels you feel cool while playing. It does suffer from somewhat boring "press the button when the orb reaches you" gameplay at parts but for the most part it does have fun things happening. The visuals here also don't subtract particularly from the level and the gameplay goes first which I appreciate.
My one big gripe is that it lacks those really memorable/impactful moments(see for example 60% in: I See Stars). This levels feels very uniform in some way, which might be because of the song. The ending almost feels a little bit anti-climatic.
Still I cool level and one I would recommend others playing.
Quite nicely done. I found that a lot of winning entries somewhat blended together, but I think this is definitely the best to come out of that mold. I really like the outro in particular.
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sorry about this gang