Average Ratings

Difficulty8.24/100
Overall5.42/10
Gameplay4.62/10
Visuals8.35/10

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Reviews

Created Date
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avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

For how flashy Abducted is I actually quite like its silliness. Dislike that it's almost auto except in a few random spots (and that Rob just likes rating stuff like this 3 stars instead of 2 for no reason but besides the point). e.g. minimum point requirement for the rhythm game part. This is baked into it's design though and it's extremely hard to fix this without a complete overhaul so I can't hate it for that that much...

avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

very very awesome level. i think its my favorite space gauntlet entry lowkey, i love all the little references hiding in it and the art style is sooo charming, reminds me of fofiis style in a way!! some parts are a bit oversaturated, but i dont really blame vegtam for wanting to get the bag. just so so good!!!

avatar
7 months ago
5/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

i like this level! :)

avatar
7 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

No hope for this game

avatar
7 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Genuinely one of the cringiest, most embarrassing levels in the game, near the same tier as boogie. It would somewhat offend me if this makes it in the top 10, somewhat because nearly all the other entries have the same boring VFX dynamics as one another, and it gets to a point where I'm too fatigued to care at all. Did I mention I'm not particularly fond of a lot of space gauntlet entries?

avatar
7 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
0/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

What's the point of gameplay in this level if I can barely even die? Like, the creator could've used the objects he used for ganeplay to build a furry art in the endscreen. What a waste!

Awesome level tho 10/10

avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
3/10
GAMEPLAY

The NCS contest had BUSSIN, the event levels had boogie, and the space gauntlet contest has... This. I can't say it's bad, the visuals are fantastic and the whole idea of being inside a comic is pretty creative for a contest like this. My problem with this level lies in some VERY unnecessary creative decisions and the gameplay. Especially the gameplay holy crow.

It's way too forgiving, basically auto at some parts. If NCS levels had an issue of visuals and effects ruining gameplay because you couldn't tell what you're doing, this does the polar opposite and still in a bad way. You literally don't have to do anything because the level is gonna do it for you. You can skip the whole rhythm part. You don't have to click anywhere in the drop because a bunch of slopes are still gonna help you. If you're gonna make an easy level make actual easy gameplay, not one that would fit more in an 8 star but has patches everywhere so you cannot die. The worst part about this is that you eventually thick the player into thinking that you're not able to die, only to find out that the rocket part is actually not auto and you're supposed to control it like a ship. Took me a few attempts after getting to the ending to realize that. Horrible gameplay design.

Besides that, it's not that bad. As I said I do like the visuals and ideas a lot, the alien arts are great, although it really just lost the plot at the end. The random wojak art and the nyan cat made me stop taking this one seriously the same way boogie did.

Anyway congrats to Vegtam for winning the contest in advance! Clearly this is the kind of hyperstimulating level that Robtop and Viprin are looking for in contests like this.

Edit: I have since found out that the minigame involves a coin and that's why that part is auto. That's pretty cool. Also the new song doesn't make me cringe as much so with all of that this gets bumped up a point!

avatar
7 months ago
-/100
DIFFICULTY
5/10
OVERALL
8/10
VISUALS
1/10
GAMEPLAY

I really wanted to like this as much as other people do.....
The visuals are really neat, and I liked the theming a lot as well, but the gameplay quite literally took all the fun I had with the level. I really dislike levels that feel like glorified Auto Levels, where you basically do nothing for the majority of the level, with the exception of one or two sections. This, together with very janky camera controls and very confusing player movements that punish you in the rare instances of actual gameplay being present, made this really unenjoyable for me, sadly.
I really wish I could enjoy this more than I did, because the level is very nicely put together in it's core, just suffers from poor gameplay decisions and janky camera controls for me.

avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang