Should've been #1
Another instance of a level with incredibly impressible deco but the gameplay is once again an afterthought. This level barely has any gameplay at all I'd say. Would have been better as an auto level.
I don't feel like typing an essay right now, so here.
This might be my favorite mythic in the game, honestly maybe even my favorite level period.
The gameplay is simple, but making interesting gameplay at this length and difficulty is extremely difficult.
The deco is simply stunning, extremely well made and very creative with it very obviously being made with a lot of love and care.
11/10 level in my eyes.
Absolutely stunning visuals and music representation and I can’t understate it enough, it’s unfortunate there’s not a whole lot more going for this level. Djudjeito has an incredible way of working with colors and this might be his most evident example yet, all the designs sparkle bright in spite of the consistently gloomy tone and the rough textures add to the unsettling vibes in just the right way. The technical ability one must have to make art of this quality in this large amount is genuinely impressive and it’s really cool to see all the effort paying off some way. It’s just a shame the gameplay felt like a complete afterthought, none of it adds anything of value to the level and it makes an otherwise fascinating trip kind of boring to sit through. Still a great experience all around, I just think it easily could’ve been much better.
No tendré mucho en cuenta el gameplay porque claramente el punto de este nivel es el estilo visual, y que el gamella sea fácil de entender (menos en el Swing) hace que puedas fijarte en los detalles que tiene y me parece algo arriesgado para el criterio actual.
No creo que debería ser 8* pero el Mythic lo tiene merecidísimo.
Out of Place might be the best level in Geometry Dash decoration wise, with its creative visuals, unique and memorable charms, and its overall execution is beyond what this game was created to handle. This level feels like what 2.5 will be like when we imagine what creators build, and djudjeito is ahead of everyone else by that much amount. Dj, (which is how I will refer to him in short) is arguably one of the best upcoming creators of their time, and has been consistently improving 10 fold over and over. I only recently found out about his levels directly from this one, and so far all of his levels have shown his impressive skills at art and designs. However, one issue I have found consistent with his creations is the lag. This may be a computer issue thing considering I have a pretty low-end device, but a lot of his levels lag heavily, and this one in particular does as well. It may not lag as bad as some of his other ones, but it lagging can take away the beauty and experience of the level. Another thing that may need to be worked upon is the hitboxes in the level. For example, in the first part of the level, the statues all have hitboxes that are very awkward, there are saw hitboxes that go out of the perimeter of the statue or into the perimeter of the statue. This issue causes discomfort within playing this level, and not only that, but I believe the first part generally just lacks more of gameplay. I get this wasn't meant to be much of a playing level, as I could see this possibly maybe being just as good if it were auto, but there is always the experience of actually playing the level that gives you the emotion and rush as you play through it, each part altering how you feel while trying to navigate yourself within the level. Besides the inconsistencies with hitboxes, the gameplay is still good and does its job well, where each parts gameplay fits with the decoration and theme of the part. At times I still do wish things happened more, but once again that is just a personal preference that may have gone against what dj was intending within the level. Another issue I have with this levels gameplay is the swing copter at the start of the drop, which the gameplay just feels really lazy, and where most of the time your swing doesn't even align with the orbs. I wish the gameplay within this section was more impactful as well, as I get this level is supposed to have a very atmospheric and flowy structure, but this part should have been reworked more with its gameplay.
Now onto the decoration, which may be the most beautiful decoration I have ever seen in this level. The closest word I could find to describe the decoration within this level to be is revolutionary, with its color theory, execution, and impressive levels of technique and attention to detail capturing every little speck of my attention. Everything about the decoration within this is a masterpiece, and every little detail to this level is so precious for its execution. It is very clear to me that not only does this creator know what they're doing, but they also have experience in this field of art. This person IS an artist, and has real experience and I refuse to believe otherwise, because they know how to put their thoughts onto this editor way too well for what GD was expected to handle. The statues at the start of the first drop and the transition into it is beautiful, and they are a perfect example of what I am talking about here, as this type of art requires a lot of experience. Out of place in the order of parts, but I also want to discuss how insane the transition is between the first ship and the second ship, this transition doing something I thought was impossible to perfect that I thought of years and years ago. The ship after that once more has beautiful execution and use of colors, the sort of parallax effect bringing so much emotion to the part, giving you a swift introduction to the unruly talent of this creator. Not only that, but the transition once more is INSANE. The art of the figure turning around and the level transitioning into his eye with the tear is genuinely so beautiful. The progression between this part and the ones that follow are also executed so well that I wish I could put a scale to it, as it keeps your attention with its beauty without having to do anything flashy. This levels execution of progression is truly a massive breath of fresh air, and this levels ability to do that this well I would argue haven't been done since Lonely Travel, as this to me is the new Lonely Travel as for how execution and for how revolutionary that this level is. As the level progresses, we get to the spiral of time. This part is so beautiful as well, and I love the coloration of the hourglass that is so pretty and so well executed. Though, I would like if there was a little more variation within this part, and I believe it could benefit with more going on gameplay wise. However, to combat that, this part is perfect at its job as it is a calming part after one of the more intense parts of the level, giving you a perfect amount of time to process the beauty of every previous part while being able to take in what has been thrown at you. The next part after is otherworldly, and its surreal environment I feel like I could get lost in, its dreamlike atmosphere is executed so so so well and it makes me want to explore it, it reminds me of old childhood books I read when I was young, and it has a sense of nostalgia to me due to it. I cannot point out why I feel that way exactly, but its use of colors and execution give me a strong sensation that only comes with childhood nostalgia. Another thing I adore about this part is the background with all the individual doors lighting up, it is so beautiful and I have stared at it for multiple minutes before just admiring how pretty it is, its vibrant use of colors and variety is so pretty and it feels like it came right out of a dream. In the part after with the planets I find it lacking a little more in comparison to the previous parts (which is unfair competition), though I appreciate its use of colors, as the variation between each planet and its design and all of the little planets within the background being held on strings is so beautiful, and right as you process that part, you get thrown into the next part. The execution into this one is also outstanding (if you haven't noticed yet, this level is CONSISTENTLY beyond what I would consider amazing on almost every front), the attention to detail and the ship fading out and back in is executed so well here and it fits absolutely perfectly. I rarely applaud levels for doing a transition like this as I personally am starting to find it a bit overdone, but in this specific case it works flawlessly. The attention to detail in this part is probably some of the best, with the detail on the moon being so precise and so perfect in every way. The decoration in this part feels like it is ripped straight out of a Tim Burton film and I can obsess over its atmosphere for hours straight from how pretty it is. I also LOVE how the planets from the previous parts are in the background here, giving a sense of exploration as well as having a perfect atmosphere that feels like you're in an old vintage 70s bedroom in a way (I might sound insane here but you probably know what I am talking about, think like Ash's room from Fantastic Mr Fox if you've ever seen that movie.) One thing that has shocked me as well is also how perfect everything is within this part, and a perfect example of this is the little globes spinning around, which is a detail not many may notice, but dj here decided to put insane amounts of effort to ensure they are an accurate globe that spins, which makes me lost for words on how to describe those details. Once more, the transition into the next part is executed in a way that makes me lost for words, as the beauty of the next part leaves me speechless and I still do not have the words to describe this part, as the execution with the song, atmosphere, and the way its executed makes you feel like you just witnessed true beauty for the first time in your life, its slow ease out to reveal everything really adding to it as it lets you notice more and more details and more and more effort that was put into the perfection of this level. Once the final part rolls by, I feel like I have already said all that I need to say, as the glow work in this part is some of the best I have seen in years with this style, and its little effects on the sides of the screen is something I have always loved, I adore seeing levels that change an aspect ratio mid level to add to the experience. The gradient ground is also insanely impressive, and as someone who has worked with gradient triggers since the day 2.2 released, I can assure that this part is way more impressive than it looks.
All in all, this may be the best level in the game currently despite its gameplay flaws, with everything being nearly perfect or just plain simple perfect. I strive for more level from this creator, and if I could, I would give this an overall rating of an 11/10, which may be the only time I could give one out unless someone 1 ups this, which I do not believe is possible unless the creator himself tries to. Something that makes this level to good to me though and is also why I have consistently mentioned how it is revolutionary is that this creator clearly is not afriad to do what he wants to do and step out of the box, and it is clear he is more creative than a huge majority of creators out there when it comes to the ideas he has, and he is also blessed with the ability of being able to perfect execution. This is why I believe that this makes this level a revolutionary level to me, as I see it as a turning point for GD creators to try and show what they can truly make, as I have always felt like there are so many creators out there who have the potential to make something something as good as this, and the insane amount of motivation that dj has here is very important to the overall quality and execution of this work, as motivation is something that is hard to find within many creators due to the nature of this community, but it is clear that dj has plenty of motivation and inspiration to build, and I want more creators to be inspired from this level and what it may stand for in my heart, which is a call for creativity. Another thing that just overall elevates this level for me is its aesthetic, this level heavily caters to an aesthetic I have always wanted to see be done in GD, and I believe the song helps carries this heavily, as the psychedelic-like sound gives ethereal vibes that many creators wouldn't be able to capture, and that makes me happy that dj did so. So overall, this level is a 10/10 for me on nearly every front, and I can't wait to see dj's next level.
Gameplay is a little iffy, but it definitely makes up for that with the other metrics. Style and visuals are a solid 10/10, and the music choice perfectly compliments the theming. I also appreciate how unique it is. Definitely my favorite entry.
I know people are gonna hate this level because its slow gameplay and not having flashy 3d effects but like, it’s so good. It’s a nice and unique level that kinda reminds me of commatose
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sorry about this gang