"Attitash” is a straightforward level, featuring a calm and harmonious song that perfectly complements its theme.
The decoration in this level uses a carefully balanced color palette of blue, green, and red shades. This simplicity is beneficial as it allows for a diverse block design that enhances the overall experience. Straightforward, there's significant potential for improvement in their movement. Implementing a more dynamic parallax effect could elevate the level to new heights.
The gameplay is deliberately linear, making this level a comfortable experience. The high difficulty jump of the coin route is justifiable and manageable, so it's hardly an issue. However, one drawback is the implementation of transitions and the limited reaction time for players, particularly on the coin route.
"Attitash" effectively captures the essence of a RobTop-style level, as promised in its description. The vibe is perfectly achieved, with cool classic designs that go well with the straightforward gameplay. Everything flows nicely, making it easy to see what’s going on during the level.
➼ “Attitash” (116598795) by Avixel
↪ Review :
Attitash is a very cool RobTop style level. The gameplay is very fun and chill ! The decoration is very good, the colors combination is good and I really like how this level is colorful it has nice structure movements, nice visual effects, even if the background can be a little improve sadly, this is the only thing I am not a big fan, the background is pretty static and sadly there is no animation or variation to it, so it kinda looks copy pasted.
↪ Some feedbacks and how this level can be improved :
First part :
This part is my favorite part of the level, the amount of details and the efforts put in this part is pretty insane. The gameplay is pretty simple for a Spider and Ball. The decoration of this part is what I like the most, really good usage of glow and pulses. However, it’s really unfortunate that the “dark part transition” lacks details in the blocks design, this part could have been a lot better with more visual effects / decoration. The background also lack in movement, effects and feels empty sadly.
Here is how you can improve this part :
Changing the basic background by another background will definitely remove the sensation of emptiness of the background.
Adding more pulses effects to the ground this is to add more punch to the part. (video)
Adding some animations to the background (castle, grass and clouds) to prevent it looking copy pasted and to add more visual effects to add punch. (video)
Completely rework the “dark part” by adding a gradient effect with 2 colors, a white line for a better structuring and a really cool “spiral background”. (Spiral background made by "RueOfficial", on the Object Workshop Geode mod).
In the ball part changing the colors of the blocks design to a slightly more bright pink.
Here is a YouTube video to show every effects you can add : https://www.youtube.com/watch?v=o6e9e4OoPoY
Second part :
This is the last part of the level, This part is the part that reminds me the most of the classic RobTop's style and also of Press Start. This part is really simple and very similar to the first part in terms of gameplay and decoration, except for the blocks design that I find unfortunately really simple compared to the first part, but this blocks design goes very well with the colors combination.
Here is how you can improve this part :
More pulses effect to add more punch.
Adding a moving effect to the background like the first part would add more visuals.
Adding movement to the sawblades will add more polishing to this part.
(Note : This feedback is meant to help, I'm sorry if it seems rude, but it's not !)
This level has some insane potential ! Keep it up !
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sorry about this gang