Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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2 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

“The Forsaken” is a level that really made me feel nostalgic. I really missed seeing this type of classic megacollab (with some touches from the new update) in terms of designs and overall atmosphere.

One of the things I noticed about this level, and it's definitely its strong point, is the relationship between the decoration and the song, as each part has a perfect intensity that matches the intensity of the song, making it quite visually comfortable. Another thing I really liked is the glow atmosphere of this level, which, as I said before, makes me quite nostalgic, as it reminds me of levels of this style, such as “Omega” and “Sigma,” which, in my opinion, have a similar atmosphere to this level.

The problem I can see with the decoration is that the quality of the parts varies quite a bit, as there are some parts that are much higher in quality than others, which makes it difficult to analyze the decoration as a whole. Another thing that I feel could be improved is the use of camera movements and rotations, as they are quite awkward and detrimental to the gameplay. The clearest example of this is the part from 0:47 to 0:55. I feel that in this part, the creator tried to experiment with these camera movements, resulting in visual effects that could be improved.

Honestly, I have no complaints about the gameplay. Perhaps the duals are difficult to read, but as always in most demon levels, it's not a problem after a few practice runs. I must praise the originality of this level's gameplay. Even when it may seem generic at certain points, it uses some gimmicks that automatically exclude it from that concept (mostly thanks to objects from the 2.2 update).

}Overall, this level is very good. I highly recommend playing this level more than once, as it provides a nostalgic experience of those days of yore when collabs like these were really bangers.

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