This level is such a good example at good level design. It introduces a theme and then it slowly teaches you the gimmicks you will encounter in a natural way.
The gimmicks themselves are not groundbreaking but they are fun and well executed so I like them.
But what this level does the best is just having a consistent theme that is perfectly reflected in the gameplay and the very charming decoration. And being consistent doesn't mean the level doesn't have any variations, we get to explore new areas in each sections and they are also very different in gp, which is always neat.
I always love levels that are well executed and this is surely one of them.
Great level
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang