Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
4 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
15/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
6/10
GAMEPLAY

This level is supposed to replicate a geometry dash world style of a level, and quite evidently so. Besides the length of the level being medium length, the deco mostly resembles geometry dash world. However, the deco in the beginning is quite unpolished, which gives a bad first impression. For example, the transparent "end bricks" do not match up with the completely solid rectangular structures. The gameplay in this section is alright but nothing special. The transition going to the next section (when hitting the dash orb as the ball) is done very cleanly, going through the tight gaps of the rotating monsters are a nice touch. Afterwards, the next section sees a huge upgrade deco wise. Movements feel more fluid, colors work well together, and the objects are used in a pretty good way. The gameplay is a bit confusing at first, (in my opinion it would be better if the movements of the 3x3 and 3x2 structures begin sooner) but it doesn't have much of an impact overall.

I'm not going to dive into the argument of whether "the rate system is screwed" (which seems to be a common statement popping up recently) or anything of the sort, but I do want to say it performs slightly lower in the visuals rating and gameplay rating compared to other levels. However, I would still say it is borderline rate worthy, and the creator of this level did a good job replicating the geometry dash world style as intended.

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sorry about this gang