Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
4 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
6/10
GAMEPLAY

It's nice to see a GD World inspired level that actually feels like it could have been a GD World level and doesn't just feel like some rushed, unfinished, mediocre remnant of another project. It's definitely rather derivative of RobTop's style (the level that it most reminds me most of is "Nock Em" for some reason), and I'm not too sure about the constantly switching spikes that appear in the spider part (they look a bit messy although in retrospect, they do fit in with the 'glitch' section of the title), but I think it's a nice, modernized take on the GD World style! I'll admit that it's quite surreal to see the 1.9 ground spikes moving and acting almost like a conveyor belt within the first section, and I like how the level smoothly closes with a pixelization shader (further hammering in the whole 'glitch city' theme of its song's name).

avatar
4 months ago
10/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
6/10
GAMEPLAY

Like other levels in the zen dash list, this level is supposed to mimic a Geometry Dash World style. However, this level takes a more 2.2 approach, using shaders and particles. Overall, the deco isn't bad, and the change in style suits the level quite nicely. There is sufficient air deco, the movements are quite nice, and the animation on the spike on the second half of the level is done really well. The pulse use on the second half of the level is also commendable.

My main complaints about this level mostly stem from things outside of what is typically allowed for a gd world styled level (such as foreground). The rest of the issues are relatively minor, such as the first jump (it is really difficult to tell on your first play through that you have to jump there).

The creator did a pretty good job trying to replicate the gd world style while bringing shaders into the mix, and even with the missing elements that cannot be added due to the restriction from having to seem like a gd world level, the level still figured out ways to do its own thing and be sort of unique. Good job!

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sorry about this gang