Great level mix for its time, wish it wasn't this unbalanced tho, the death moon part at like 50% was incredibly hard to follow in the minicube for example. Also very nerve racking ending ngl.
Very very fun but very very learny. Was fun to piece together where to go.
The red cube maze at 46% annoyed me a bit but overall this level is pretty unbalanced so that if you pass it you'll probably get very far. I like levels balanced like that since I don't like dying everywhere.
I've never been a mega fan of old Funnygame so I don't really have a ton of memories of their levels, however I do have a fond memory of watching a piano cover of Infernoplex with this level in the background and since I was new to Geometry Dash I admired and gushed over it for a bit. It's not very original (obviously) but it's really good for a level mix. Almost feels as though Bryan took Funnygame's assets (in the form of parts) and used them in a new way to create a cohesive level. Unsure if it would be cooler if Bryan tried to use the assets more creatively since tinkering with the work of someone so beloved in the community is always a tough topic.
Like this for the same reasons as Low Death even though this isn't a recreation. Not sure why I like this one this much since it's titled as if it were a sequel to Revolution but it's... not. It's probably just absurdist aspect of amalgamating and pretty much bastardising all of Funnygame's levels and calling it a sequel to the first iconic 1.9 effect level
"Do not go gentle into that good night", Rebellion proclaims. It makes the most use out of every level it derives from, being extremely cognizant of what should go where. The result is a chaotic, scrambling mesh of Funnygame's classics all bundled intonone experience to enjoy
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sorry about this gang