TOWERVERSE THREE SOON BABY
I already loved TTV1 but found it extremely linear and it felt like the level forced you to explore (hardcore mode). The balancing also wasn’t very good.
TTV2 (this) improves on most of those issues. The level’s hubworld ENCOURAGES exploration with the few different areas and the difficulty of gameplay is much more balanced. It definitely has issues with its linear nature but the shorter length lessens this issue. Balancing wise the main difficult parts were the Impossible Demon section (at least for the coin) and the second to last boss which I won’t name.
The level itself is a culmination of 16lord’s series as a whole, and as such has references and easter eggs to all of his other levels in the Towerverse series. All except the spinoffs (The Garden/Retro Tower) have their own dedicated parts, ending in a boss fight between the God of Darkness. Oh, and the combat system. There’s a few weapons with their own advantages/disadvantages. I recommend collecting all the coins in the first few parts then switching to the Katana because of the healing factor. The gameplay is pretty fun and the bosses are cool as well. One boss has a phase where you have to beat it in a time limit, which can be pretty damning because of its attack patterns (I had 5 seconds to go).
0/10 the propeller section was like 30 seconds instead of 5 hours
On a more serious note I’m happy to give this a 10/10 and recommend you go play it blind.
i expected a longer and meaningful ending but still had a lot of fun
Very consistent visuals and generally enjoyable gameplay, however I find the story very noticeably underdeveloped; this is entirely due to the level being relatively short compared to the amount of ideas it crams. The level also doesnt give you opportunities to let you get used to the more difficult weapons; I only bought the Sword+Shield and Bow, which are already pretty hard to get used to and come with very noticeable drawbacks compared to the simple mechanics of the Sword. This is definitely not an easily preventable issue since the levle would have to be 3-4x longer to accomodate; I think just buffing the hard weapons noticeable would be enough. (e.g. make the bow's arrows have homing) (6.5)
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sorry about this gang