Just an incredibly solid insane demon that I can recommend to absolutely anyone who wants to start taking the game more seriously. Nice and well-aged visuals, if a little bit too obtrusive and painful to look at at times, along with some pretty well balanced timing gameplay. Unlike some other insane demons I've reviewed recently, I don't really think this is all that bad of a choice for a new hardest if that's the level you're at in this game. It will certainly get you used to some tougher timing stuff, especially with the ball and cube I argue. I wish I had more to say, but Hinds had a big tendency to create the kind of level that was solid and could stand on it's own two feet but also didn't have much that was unique or quirky. By no means does that make the level bad, I just ran out of specific criticism to give.
i think this level is good to go for as your first insane demon, practice the ending cube though cuz theres weird gravity changes
i like some of the colors but sometimes they look ugly and clash together or theyre too saturated at the parts with the rainbow hue changes
the first cube is actually like watching paint dry its very boring triple spike jumps & the 0.5x cube after the first ball is annoying but the drop and rest of the level compensate for the most part
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sorry about this gang