Clubstep was the first demon I ever beat. It took me like 3400 attempts or something like that.
The first cube is a solid memory part - it forces you to lock in when playing from 0% which helps to minimize deaths in normal
The first ship is iconic and birthed the infamous Clubstep Monster. I always straightflied through the final ship corridor because I could never remember where the invisible spikes were
The next cube and ball are cool but I always think of the PG Clubstep equivalents when I think of those parts.
The mini UFO is a very annoying checkpoint and is probably the only part that might kill me as a GD veteran.
The second drop is very tricky and requires the most practice, which forces the player to learn efficient practicing techniques like startpos abuse or disabling automatic checkpoints. The mini ship parts are brutal as a beginner but easy as a veteran, making this part very satisfying to master. The second to last ship part is probably the hardest part with very precise mini ship control. The final ship is choke able which makes it a satisfying conclusion.
Overall this is an incredible first main game demon, and the fact that it has spawned more demon remakes than any other demon level is a testament to how great it is. RobTop was really ahead of his time when designing this level, it’s really that good
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sorry about this gang