Exhausting in the best possible way. I like Hinds' bold, lo-fi visuals as much as the next guy, and Psychosis is certainly fun, but what pushes it to the next level is how much mental stamina is required to succeed - this layout's awkward and imprecise in all the right places and it's incredibly easy to go wildly off course despite it not actually being very strict timing-wise. It's the perfect tactile accompaniment to such a staunch, oppressive set of audiovisuals.
This is my current hardest and this level is absolutely BRUTAL, especially the ship parts. Still, i loved it
Hinds classic. Fun gameplay, clean design. Simply another banger in his library.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang