Average Ratings

Difficulty63.62/100
Overall5.26/10
Gameplay5.83/10
Visuals3.21/10

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Reviews

Created Date
descending
avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The sneezing cats part up to the drop is incredibly good with its oddball structuring but I don't enjoy the rest of the level as much. There are some cool ideas here and there interspersed but I think its charm wears off a bit too quickly- I think it's pretty clear that KrmaL wasn't as good when it came to structuring faster gameplay and thus it feels a lot more uninspired.

avatar
7 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I used to ironically like this level. Now I like it unironically.

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Irrationality is the attitude that Conical Depression inhabits in its gameplay, design, and thinking. A level that has little regard of being appealing to the player or anyone else that seeks to defeat it. Its very off-putting and unconventional structures and extremely obtuse gameplay that more or less deconstructs what a geometry dash level is "supposed" to be like makes it a genuinely remarkable experiment that pushes a boundary that what most couldn't do at the time. If this seems illogical, that's because it is.

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sorry about this gang