The sneezing cats part up to the drop is incredibly good with its oddball structuring but I don't enjoy the rest of the level as much. There are some cool ideas here and there interspersed but I think its charm wears off a bit too quickly- I think it's pretty clear that KrmaL wasn't as good when it came to structuring faster gameplay and thus it feels a lot more uninspired.
I used to ironically like this level. Now I like it unironically.
Irrationality is the attitude that Conical Depression inhabits in its gameplay, design, and thinking. A level that has little regard of being appealing to the player or anyone else that seeks to defeat it. Its very off-putting and unconventional structures and extremely obtuse gameplay that more or less deconstructs what a geometry dash level is "supposed" to be like makes it a genuinely remarkable experiment that pushes a boundary that what most couldn't do at the time. If this seems illogical, that's because it is.
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sorry about this gang