Average Ratings

Difficulty21.80/100
Overall7.21/10
Gameplay7.73/10
Visuals7.82/10

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Reviews

Created Date
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avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
10/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

Deadlocked is the best RobTop level, full stop. This is the perfect culmination of every gimmick that has been added to this point and in many ways it feels like the epic finale that the main campaign of GD deserves

The start of this level features the shortest part in any RobTop level - a 1 second mini wave part. This part immediately warns the player this will be a challenge unlike anything that came before. What follows is a cube part with some creative use of portals.

Immediately after you are thrown into a gauntlet of some of the hardest parts in any RobTop level - the triple speed wave here is just hellish for beginners and I remember spending thousands of attempts trying to get consistent at it. Immediately afterwards you have a mini ship part with some tight ship control around moving obstacles, especially if you go for the coin key.

Then you get to the ball part which has some creative orange and blue platform gimmicks. The green orb in this ball part is infamous for featuring a 2.0 bug where it doesn’t give you the correct gravity due to the moving platform before it. Then you have a short mini ufo part with some more moving obstacles. Afterwards you have a cool cube part where a portal projects you out of a cannon.

You have a robot part with some tight jumps followed by a mini ball with some cool portal use. What follows is a unique cube part with a mix of blue orbs and blue pads, arguably a memory part. Afterwards you have another tricky robot part with some tight jumps.

Then you get to the infamous “I like this part” ship part. This part requires some very fast reaction times as you constantly pop out of portals with different gravities that force you to react on the spot. This part requires tight ship control and memorization so practice it a lot.

After the ship you get to arguably the first bossfight in GD (there are probably bossfight-esque levels in 1.9 but I can’t think of any). The attacks are well indicated which gives the player time to react, unfortunately this did not translate to sightreadable bossfights for the majority of 2.0. I never had any issues with the coin here even though I see a lot of people call it the hardest one.

Then after the boss you have a 3x speed dual wave part which I still consider the hardest part of the level all these years later. The tight spam corridors are really difficult to get consistent at. The mini wave after the dual is thankfully a nice break part and I rarely ever died to it.

After the mini wave you have the hardest memory part of the level - the ship. First of all the mini wave to ship transition is not consistent for beginners and that makes it difficult to readjust after entering the ship. Once you readjust it’s a matter of remembering where all the moving blocks move so you know where to fly. If you can get past the ship you should win unless you choke.

The ball and UFO parts that follow have some cool moving platforms but are generally easy once you learn the click pattern. The final cube is generally easy, but nerves may cause a death here

Overall, Deadlocked is the true GD demon experience, especially if you beat this as one of your first few demons. I have fond memories of beating this after 3800*+ attempts and popping off so hard - unfortunately I missed the first coin on my original playthrough so I had to rebeat it, but it was fast to rebeat.

I cannot recommend this level enough, RobTop really went all out with this level and it shows. I still play this level for fun nearly a decade later, that’s a testament to how exciting it is.

avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Probably my least favorite rob deeeeeemon. It has a ton of cool moments! But the main issue I have with this is that you can take this level out of the game and very little changes. Simply doesn’t do enough for a main level, I feel.

avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang