It’s very strange to see how well Woogi and Xaro’s styles mesh so well with one another, and I feel that for especially Woogi, it was very interesting how he incorporated a lot from Xaro’s style in his own gameplay and decoration. Sure, this level’s a bit all over the place, especially near the end, but it has a nice stylistic throughline that makes me enjoy it a lot more than I would initially think, and I can’t deny that I like its energy.
Being an amalgamation of Woogi's design style and Xaro's messy intensity, this plays and looks completely absurd, yet somehow quite fun albeit very unbalanced. It utilises using orbs to weave in between blocks a lot which is pretty unheard of with today's levels. Alongside this, Pentakill also has many other gameplay tricks up its sleeve that almost feel like gimmicks due to how alien they may feel
The structuring in this level is almost as wacky as the gameplay but still recognisable as WOOGI's iconic structuring... somewhat. Some of the later parts in this are very out there visually, to put it lightly. I can't reallt find a good descriptor for this level other than calling it really raw so I'm just gonna end this by saying that although this is definitely not a level for everyone, the experimentation showcased throughout this level's runtime and the final product -- a kitsch, rudimentary clusterfuck -- are very commendable.
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sorry about this gang