Such a good take on that visceral, gross but functional look the circulatory system has. Of course there's the iconic wave, but besides that the way you bump into every little thing and take such a convoluted route feels so in-character for what feels like an imprecise, improvised delivery system - and yet there's only one possible route, disgusting as it looks. Just look down at the veins in your hand and you'll get the same feeling.
This level only gets better as time goes on.
Nothing extremely groundbreaking here, but executes its ideas to near perfection. Although this level is not as mindblowing as, say, Black Blizzard, the creativity in how the song is represented through the icon's movement without any flow tricks used commonly today that I am frankly not that into is extremely impressive. Last part falls off slightly due to its repetitivity which I find to be a bit strange but not a dealbreaker at all. Yet another top tier product of KrmaL's Lebron era
(10.0)
This level has been underrated for a long time I feel, the deco honestly still holds up in a weird way and the gameplay really isn't as bad as a lot of people seem to think. I genuinely think that a level's song is more important than the deco, although it's not a meaningful comparison because they are so intertwined. In my eyes, most of the best levels in the game are built with an extremely heavy focus on the song and theming everything else around it, beyond just having an appropriate tone and click sync, which KrmaL was probably the best at doing. The "deco," "gameplay," and "song" of this level are still not amazing in isolation, which makes it a great example of why that doesn't really matter and is a silly metric to judge levels by.
song: 3/10
deco: 6/10
gameplay: 4/10
overall: 9/10
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sorry about this gang