Average Ratings

Difficulty50.18/100
Overall7.79/10
Gameplay6.67/10
Visuals7.14/10

Log in to submit a review

Reviews

Created Date
descending
avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Such a good take on that visceral, gross but functional look the circulatory system has. Of course there's the iconic wave, but besides that the way you bump into every little thing and take such a convoluted route feels so in-character for what feels like an imprecise, improvised delivery system - and yet there's only one possible route, disgusting as it looks. Just look down at the veins in your hand and you'll get the same feeling.

avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level only gets better as time goes on.

avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Nothing extremely groundbreaking here, but executes its ideas to near perfection. Although this level is not as mindblowing as, say, Black Blizzard, the creativity in how the song is represented through the icon's movement without any flow tricks used commonly today that I am frankly not that into is extremely impressive. Last part falls off slightly due to its repetitivity which I find to be a bit strange but not a dealbreaker at all. Yet another top tier product of KrmaL's Lebron era

(10.0)

avatar
7 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level has been underrated for a long time I feel, the deco honestly still holds up in a weird way and the gameplay really isn't as bad as a lot of people seem to think. I genuinely think that a level's song is more important than the deco, although it's not a meaningful comparison because they are so intertwined. In my eyes, most of the best levels in the game are built with an extremely heavy focus on the song and theming everything else around it, beyond just having an appropriate tone and click sync, which KrmaL was probably the best at doing. The "deco," "gameplay," and "song" of this level are still not amazing in isolation, which makes it a great example of why that doesn't really matter and is a silly metric to judge levels by.

song: 3/10

deco: 6/10

gameplay: 4/10

overall: 9/10

51-60 of 67
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang