Another level that I come back to every once in a while and then remember why I dropped it. That being said this is one of the best looking pre-1.9 levels excluding Majacko and Funnygame so I can't really give it anything lower than a 7
Amazing theming for its time, even if it is just crosses scattered everywhere. The yellow-orb cube part is legendary for a reason: it forces you to be extremely aware of your surroundings and what's coming up next. Sure, you can learn it like you do any other memory part, but it feels so much more awesome to actually sightread. You could perhaps make some complaints about the gameplay (certain parts are very inconsistent indeed), but luckily, I fluked it from 16, so I can't say anything about that.
Pure Grim-dark
Undoubtedly one of Neptune's best levels. a level that perfectly encapsulated and (frankly, mogged) a lot of the hell/gothic levels that came soon after. A harrowing and cruel level that takes the player to the graves of the ones that failed and using them as it's challenges and trials.
Design wise, Neptune is still on a very simple and plain sets and palettes, while this is often a hit-or-miss element in his levels, it luckily only adds to the level's impending atmosphere. Being very gloomy and more depressive in mood only to contrast the terror it creeps up. On a gameplay or structural perspective, the repeated motifs of straight fly, tight ball parts and disorienting memory/fake out parts gives it such an uneven flow for the player to slough through. Repeated cliches and gameplay is a flawed style that Neptune embodies and plagues most of his levels but so much of that style had truly been polished and realized in Necropolis that no other level in his vault can even compare. There is a sense of strange and warped look at order and it's resulting theme of a graveyard.
This isn't my personal favorite of Neptune's levels but it for sure is a great highlight as it perfectly captures most of the strengths in his levels.
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sorry about this gang