Es tan malo que es bueno xd.
It's hard to describe why this is one of the most fun levels I've ever played, it just is. (To be fair, I have not actually played that many levels).
It's wacky, weird and unique, yet also very satisfying. I'm going to highlight the ship + cube dual as one of the absolute most fun parts I've ever played.
There is some awkwardness and bugginess in some of the last parts and it soured the experience a little bit but it was also part of the charm of this old, wacky, very hard for its time level.
The one thing I'm not sure about is the wave. I didn't hate it, it's just very hard and out of place. I do feel like it's kind of an intense ending though, and I kinda like that.
imagine if the only level in geometry dash was just this. if that was the case then this game would be way better
Wacky old gem. I feel like this was one of the perfect examples of how the dual gameplay should've been used on difficult levels at the time. It has very crazy and creative duals for it's time, and also some charming "raw" decoration following it. my biggest issue with this level is it's lack of a good balancing, the dual ship was an annoying roadblock for my expirence, the last dual unnecessary confusing, i had to watch an old Stormfly video to learn how to play that part, and don't get me started on the wave, that thing is brtual. Seriously. Overall, it's a great level if consider this was created on late-1.8/early-1.9, but be prepared for these chokepoints that are expected for older levels like this.
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sorry about this gang