Este nivel es geniunamente una si no la peor experiencia que tuve con los extremes que me he pasado fue lo peor de lo peor al punto de compararse con mierdas como the ultimate phase que es una porqueria, para empezar con que el balanceo es una mierda y siempre moriras en el 7% en el 80% de tus intentos para luego ir a un ufo, wave y otro ufo que son facilisimos para llegar a la unica parte que es geniunamente epica que es la nave del 34, luego de eso empieza la mierda que es la segunda mitad del nivel que es muchisimo mas dificil que la primera mitad con partes como la ball del 58% para luego ir a lo peor del nivel que es el ufo de mega mierda del 65 que funciona cuando se le da su puta gana, luego viene el 69-100 que si bien es divertido jugarlo desde copia, tiene una dificultad altisima y como el wave que es muy dificil (pero satisfactorio tho) luego los clicks del 75-77 que son una mierda y de hecho se supone que esos clicks estaban hechos para ser jugados a 144, y luego para el final viene el ultimo ufo que tambien es igual de dificil que las partes que mencione.
me da demasiada lastima tenerlo tan bajo porque estoy segura de que pude haber disfrutado esto muchisimo mas si no fuera por la suerte horrible que tuve (me iba flukear esto desde el 70 y mori en el 95 2 veces y una vez en el 33) porque la deco es increible y la cancion ni se diga es posiblemente la mejor de f-777.
For its time, this level has a really cool execution of the hell theme, not relying a lot on a stark red color but also using yellow and orange to give some vibrance and contrast. However, this level was hack-verified and so, the gameplay unsurprisingly sucks enormous horsedick. A real shame because I sorta like this level otherwise, you know.
S3rios's review of Bloodbath mentions that it would've been a lot better if the multi-colored and better paced Cataclysm had been the formula to follow when it came to hell-themed levels rather than the monochrome red that Bloodbath inspired. Well, here you go; according to Ggb0y, this is the intended sequel to Cataclysm, and you see a lot of Cataclysm DNA in a few parts, specifically in the gameplay department. Sadly, Manix and BIANOX's work in the decoration department leaves so, so much to be desired. You know how Cataclysm uses a variety of warm shades in different parts? Well, Infernal Abyss is just orange. Real nice work guys.
Even if you change the inspiration, I don't think that the trend of hell levels would magically get better; these creators lacked a lot of the skills to pull stuff like this off, to properly analyze what made Cataclysm so good and emulate that success in their own work. It's why hell themed extreme demons have become nigh unbearable in the community, because we're seeing faulty copies of faulty copies that further saturate the trend with worse and worse levels. This level stands at a point where the hell theme was not as set in stone as it is today, and it shows that if that standard had been continued, it would likely end up only marginally different than our current reality.
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sorry about this gang