Average Ratings

Difficulty-/100
Overall7.11/10
Gameplay-/10
Visuals-/10

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Reviews

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avatar
6 months ago
25/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

THE LEVEL THAT INSPIRED ME TO CREATE LEVELS.

There will be a lot of bias going into this review, but even then, I will try my best to keep this review as fair as possible as I am also trying to beat this level too!!

This level is probably the greatest memory level ever made I think, and is one of my most favorite levels... EVER.

I will skip talking about the decoration, which is a fusion of pure 1.9 style with some 2.0 aspects that seemingly fit the aesthetic of the level. There isn't really that much to talk about the decoration, and is nice anyways. I will go straight into the gameplay!!

I know people have a HUGE hate over memory levels. But if there is a memory level I could recommend to (almost) ANYBODY, it would be this level!! Every part of this level is so iconic and well executed that their gimmicks will just fry into your brain, and it makes it so much easier to memorize the parts!!

The gimmicks are extremely creative too!! Keep in mind, this was made in the time when the infamous "block maze" in memory levels was the only defining thing about memory levels

You have gimmicks like "Switches" where you have to go through hidden, and sometimes invisible passages to collect switches that will help you escape and beat the level!!

The wave and ship part at 19% is an extremely creative portal memorizing part!! You have to remember which portal will, and won't work, and it is very easy to remember!! This part specifically actually inspired the wave part of MikuMikuMikuMiku!!! :D I just loved this part so much!!!

The ball part with the big shadow, and a small shadow foreshadowing what will happen ahead is such a nerve-wracking part where the gameplay itself is very easy, but it is very easy to mess up if you are nervous!!

The ship part takes the shadow gimmick from the previous ball part, and plays with your nerves even more with a barrage of portals, and makes you figure out which portal will make you change gravity and which ones will simply apply nothing to you. If you learn it enough, this part is kinda easy, you just have to REALLY control your nerves in this part!! This part also inspired the ship part of MikuMikuMikuMiku!!

Alright. Now the most infamous part of the level. The cube maze. T_T

I really don't like cube mazes. They pretty much ruin the flow of any memory level, and this level unfortunately no exception. I can appreciate them at an intimidation standpoint, but from a gameplay standpoint, I feel like it is the worst part of the level as it goes against everything the level was going for.

Rather than trial and error memorization like every other part of the level, this part sticks to the old archaic "try to guess which path is correct, which path will kill you, and which path simply leads you to the wrong direction and THEN kills you, forcing you to delete all those practice mode checkpoints from earlier" type of memorization that was everywhere in memory levels. If you want to beat this level like me, you REALLY need a third party to make this part even remotely playable. A skilled friend who has already beaten this level telling you the inputs, or maybe a level that shows all the paths you have to take. Both of these options have really worked for me!!

By the way, this applies to IF you even manage to enter this part correctly. If you enter the teleportation portal the wrong way in the ship part, you will either mis a click, or fall into nothingness. It is just really unfortunate the level had to take a nosedive like this Q_Q

After all that nonsense, the level suddenly becomes PEAK again, and a very simple, but yet deceiving UFO teleportation puzzle part happens. Some platforms are go-through, some platforms are invisible, and some teleportation portals are not where they truly seem to be. This part is really simple to learn, as with the part after this

The tunnel part. The last memory part in the level, and the perfect last memory part. It is extremely easy, but if you were at this part from 0%, you better pray that you remember the game mode pattern!! I'm certain you will, but this part will definitely make you nervous!!

After that is the ending. Another easy ship part. Better pray you collected all of those switches!! You need all of them to even beat this level!! If you miss even one, goodbye to all that sweet progress!!


Despite the ending sounding pretty evil, is is pretty easy to remember where every switch is!! (the cube part not so much).

I feel like if the level replaced the cube part with something else, this level would've been a MASTERPIECE!!

oh yeah and also the song is AWESOME!!!!!!

I am AshleyButSix and this is my message

avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

suffers from janky usage of 2.0 features imo. This is like if Fake a doom added 2.0 stuff in it and the result is obviously not gonna look that great and the gp will suffer heavily from it. however , was still somewhat fun to learn and beat, it just wasn’t that well made is all

avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Un nivel de memoria tan memorable.

Si hablamos del gameplay, muchas personas podrían odiarlo por ser de memoria, pero con mi experiencia personal puedo decir que es realmente disfrutable acorde a su condición de nivel 2.0 y de memoria, ademas tiene un balance bastante aceptable.

Las monedas son muy divertidas de agarrar, (sobre todo aquella que está en la sección de la ball) son esa clase de pequeñeces que le suman personalidad al nivel. Y las llaves pueden ser una decisión polémica, ya que en un principio no sabes ni de su existencia, pero ya cuando sabes sus ubicaciones, disfrutas aún mas el nivel.

Ahora en terminos de decoración, me encanta que se haya decidido acaparar la estética 1.8~ para este nivel, queda muy clean y ayuda a que este nivel sea aun mas memorable. Y como mencioné antes la parte de la ball, esa parte casi que está completamente oscura y la bola moviéndose de arriba abajo, encima la canción está en un punto bastante alto, es para mí la mejor sección de todo nivel.

Ya finalizando, el hecho de que LunarSIMG creó una cancion y la haya usado de una manera tan solida a Fake a Might solo lo hace mejor, tremendo temazo que se aventó este artista.

avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

the 2.5th of the fake series!

2.5th? why? well, there was a level called fake a death that lunarsimg was gonna make in 1.9 using xenogenesis! that never came to fruition, so i count it as half a level!~

this level is a biiiiig improvement from fake a doom in all aspects! made in late-late 2.0, this level barely uses 2.0 deco, or even 1.9 deco for that matter! lunarsimg said they made it in 1.7-1.8 style! but it does still use a fair bit of 2.0 features when it comes to gameplay! the level has keys strewn about, that are shown at the end as gates that you need to unlock! now this may seem annoying and really superficial, but it adds a ton to the level in my opinion! despite it being a classic level, it does really make it feel like you're going through a maze! with the central gimmick of the level being toggle triggers that make portals change, and said keys, along with a flashlight part that has a second opening, it oddly makes it feel like the level is meant to be sightread and makes any completion of it feel way more "cool'! which i'd say this level series strives for! the flashing and intricately structured monochrome deco makes this level just have an odd feeling that not many other levels give off, as well as the song being made by lunarsimg himself, which is a bop btw!

visual rating: 7.8

gameplay rating: 8

overall rating: 8.7

avatar
7 months ago
35/100
DIFFICULTY
4/10
OVERALL
6/10
VISUALS
2/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang