PEAK. GOAT. RAW. OTHER SUPERLATIVES. Oh my god, I could write so much about this. For now, I'll just say that I'm SO GLAD that this was the first popular XL level. It seems that in modern times, XL levels have deviated from this standard slightly, with travel levels setting the expectation that an XL level is supposed to constantly wow the player with new scenery. Tetrix also does that to some extent, but it's amazing just how much the decoration of the level is carried by continuity. There are callbacks to earlier parts, the intensity of the song corresponds to certain designs, the final part literally has the exact same gameplay as the first part, the list goes on! This is a level carried by its strong base, which allows Insendium the freedom to use and reuse it to fit the granular prescriptions of the song at hand. My god, is this level good.
The one thing this level does best is simplicity. It uses a small handful of ideas and mixes them all together nicely. Especially given the limitations of 1.9, this is a very good level.
The other thing that stands out to me is how well-thought-out the UFO gameplay is. It can be easy to make UFO gameplay that has to be played a very specific way, but the UFO gameplay here is forgiving enough that you don't ever run into a position where you die whether you click again or not while also giving the player a path they have to follow. I've seen a lot of levels do UFO gameplay badly, but this one does it well.
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sorry about this gang