The best (and only real) example of KrmaL's sharp, biting gameplay dragging down an otherwise awesome experience. Such an inhospitable, chaotic landscape gutted by the fact that the climax is actually the most mellow part and feels climactic mostly because it was preceded by some absurdly difficult timing sections with several annoying multi-click timings, and it would suck to die now and have to play all that again. Why is the buildup so, so much harder than the most intense moments? All the visual clutter in the world still rings hollow when the level becomes such a breeze.
Krmal's best, the simple gameplay hides an amount of depth not seen in most levels now. The theming is spot on, making for a overall mesmerizing level, in terms of both gameplay and appearance
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sorry about this gang