Average Ratings

Difficulty-/100
Overall6.75/10
Gameplay-/10
Visuals8.75/10

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Reviews

Created Date
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avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Fairly standard 2.0 level that transitions to Top 5 Most Overdecorated Levels in 2.1 from midway through the level

avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Core is such a seldom well-executed style that even just the concept of a level's core design getting denser as it continues ends up being as unique as good core itself. Absolute masterpiece of the style and for all the clickbaiting made of it, the last stretch is intensely beautiful, with each pretty little stroke of detail contributing to a glorious and dense landscape of color and design.

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

Utopian Delusions, The Final Boss of Pre-2.1 Core Levels.


Most 2.0 to Early-2.1 players will have this levels last part in a thumbnail of a video called "Geometry dash - top 3 most overdecorated levels" uploaded in 2017.

It is quite strange writing this in 2025 and I think I can conclusively say that that title is most certainly incorrect.

Utopian Delusions was made by Nahuel2998 and it is the best representation of the classic core style he was known for at the time of the creation - outside of that it is a really enjoyable level.

The number of objects used in each part varies from the rather empty beginning cube or mini robot to the object-intense ending. This factor is directly correlated with the pacing of the song which is extremely satisfying to play and experience - it is a Hard Demon which is just incredibly satisfying to grind. A lot of people discredit or criticize the start parts of the level because of this which I think is incredibly misguided, if these parts were as object-full as the end it would have thrown this system of building tension out the window and felt more bland as a result.
The levels of difficulty also follows this system with the last buildup being the hardest part of the level. Regretfully, with the passage of time, the gameplay feels a bit strange in some parts and a specific ship chokepoint kind of throws the enjoyability off but not by a lot - I still had fun.

You know what yeah, this level is just fun -that is the best way I can put it.

In conclusion, despite the fact that core is definitely an older trend that doesn't really exist in modern-day Geometry Dash, the level holds up pretty well, some of the less decorated parts feel a bit generic but not to the point it ruins the experience, I do look forward to what Nahuel2998 makes next.

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