The level certainly hasn't aged very well, and at first glance, the bossfight with a literal crystal at the end might seem a bit goofy—and I will admit, it still is—but I do like how it recontextualizes everything the player saw previously. The default for Geometry Dash levels, even art-themed ones, is for the environment to be largely accidental, with the player precariously navigating the dangerous terrain. However, if we know that crystals can be sentient or even hostile, then how does that impact what we saw beforehand? Were the oh-so-convenient platforms leading us through hazardous pits of crystals there through mere lucky coincidence, or were other souls subtly influencing our path? If so, what are their motivations? Inducing such a sharp change in perspective is enough for me to bump it up by two points.
Sanctuary of Light is the third level of the Crystal Gauntlet located between crystal fusion and Prismarine
The deco is really good although i think the ufo doesn't look that good and the deco could use a bit more movement/effect overall
The gameplay is pretty nice but the robot has some awkward timings and the bossfight is a mystery to me , you have to get out of the way of its first attack which makes sense but why do you have stay into its last attack which exactly the same as the first ?!
Other than that it's a solid level
It's okay, but it feels a little all-over-the-place.
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sorry about this gang