Average Ratings

Difficulty-/100
Overall6.62/10
Gameplay7.00/10
Visuals8.50/10

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Reviews

Created Date
descending
avatar
last month
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

By marking the surfaces intended to be travelled on with white dots, G4lvatron institutes their own ontology of hazards over that of regular Geometry Dash, in a way that comically conflicts with the actual reality that they build on and attempt to mask. Retaining a surface-level resemblance to the material objects whose hard-coded nature they seek to obscure, the "hazardous structures" are covered with spikes, but not entirely; some space remains to be potentially touched by the player. Nevertheless, it's marked off, designated as invalid, in total contradiction with actual reality. It is fitting that this level also includes custom portals and orbs, representing yet another way of alienating gameplay from decoration, and Geometry Dash levels from the people making them.

avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

Of all the levels in the Crystal Gauntlet, "Lustre" might very well be the only one to have aged like a fine wine. Accompanied by a particularly stylish original composition from G4lvatron and exceptionally clean designs, "Lustre" is an incredibly well-executed take on a crystal-themed level that still greatly holds up to this day. It's not as bland or pedestrian as "Crystal Essence" and it's thankfully not as messy or disastrous as "Crystal Fusion". It's an almost perfect exemplar of how to commit to a stylized level. I'll admit that I'm normally opposed to custom orbs and portals, especially as it can sometimes be difficult to discern between similarly-colored portals and orbs. Thankfully, in "Lustre", they mesh perfectly with the modernistic and sublime surroundings while not being too hard to distinguish from each other. The gameplay in "Lustre" is serviceable, nothing special really, but its amazing aesthetics are more than enough to warrant a playthrough!

avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY
avatar
6 months ago
10/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

What a unique and interesting visual style, I hope these custom designs don't make the gameplay harder than it should-

Who am I kidding. This isn't an interesting visual style. This absolutely belongs with its bretheren in the rest of the crystal gauntlet

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