Average Ratings

Difficulty-/100
Overall6.26/10
Gameplay-/10
Visuals5.00/10

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Reviews

Created Date
descending
avatar
4 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I'd like this more but the actual wave part of this is just the same 2 structures copied for the whole duration and it's kinda boring to watch. I'm glad this was the thing to dethrone VSC though even if it's massive downgrade

avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
-/10
GAMEPLAY

I guess it isn't my cup of tea? Strange challenge. I kinda like the movements at least.

avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Exen made this as his challenge to top all levels in difficulty (except abyss of darkness and sakupen circles), and he made sure to decorate the level like that was its business. The level is very empty, but the moving spikes and pulses make the important parts, the gameplay, feel especially present and alive. This was Exen's best expression of his Ish ideas at the time, and it continues to hold up well to this day. For the gameplay, it's very slowly paced and unforgiving, but extremely straightfoward. When the drums pick up their rhythm, the script flips with breakneck wave, maze like and unfair patterns, but the level's brutal difficulty is maintained and climbs higher as the wave progresses to its completion.

avatar
5 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Under-appreciated due to being a challenge level and because there are many of challenge levels back then in 2.1 that look better than this in visuals. Looking back to this, I realized how boring every other challenge levels are, same kind of glow design, same quality. This level is an abstract to all of those challenge levels, rather keeping the simple blank design with a slightly thick outline, carried by the brutal looking by the structuring and the intense atomosphere, making you feels like you are hopeless and surrounded by moving enermies whose could eliminate you in no time. Additionally, this level feels like a boss-fight level and that happened because of move and pulse trigger usages,

avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang